OSP Dark Ages 3D Art Dark Age Pack- .160 Release Done

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You mean this?
NA23JY5.jpg

I'll consider it.
 

Antonis

Marquis
WBWF&SVCNW
Really?  :shock:
That makes you a bloody magician, dude, as your textures are of the most detailed out there(as I think I've said to you many times :razz:).
 
[REDACTED] said:
Really?  :shock:
That makes you a bloody magician, dude, as your textures are of the most detailed out there(as I think I've said to you many times :razz:).

Not really. I just get color shades wrong sometimes. Working on this(This is a remake of a model). Helmet is still in the queue.
BUpO739.jpg
 

scar1981

Squire
Hello, Gothic
This retexture of the ringsword is a pure awesomeness :shock: If You aren't going to update the pack soon, can You at least share the textures of it? Otherwise what is this swordporn all about?
 

kaiser

Squire
I am attempting to use the darkAgeAxes1 textures in this OSP. I've placed the brf and textures in their respective folders. However, with itemkinds1 file to change the mesh, its not working. What is the correct code? I've tried darkAgeAxes1, darkAgeAxes etc and it kept giving me mesh not found in game. Can someone point me in the right direction? Thanks.
 

Eärendil Ardamírë

Subforum Moderator
WBWF&SM&B
kaiser said:
I am attempting to use the darkAgeAxes1 textures in this OSP. I've placed the brf and textures in their respective folders. However, with itemkinds1 file to change the mesh, its not working. What is the correct code? I've tried darkAgeAxes1, darkAgeAxes etc and it kept giving me mesh not found in game. Can someone point me in the right direction? Thanks.
The mesh-name has to be exactly the same as in the brf, watch out for upper and lower case letters.
 

kaiser

Squire
[Bcw]Btm_Earendil said:
kaiser said:
I am attempting to use the darkAgeAxes1 textures in this OSP. I've placed the brf and textures in their respective folders. However, with itemkinds1 file to change the mesh, its not working. What is the correct code? I've tried darkAgeAxes1, darkAgeAxes etc and it kept giving me mesh not found in game. Can someone point me in the right direction? Thanks.
The mesh-name has to be exactly the same as in the brf, watch out for upper and lower case letters.

How do i check the name within the brf?
 
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