Raz
Count

First of all, I know some of these ideas've already been mentioned, but I'd like to mention mine more specific.. Here goes:
At the current state of the game, damage types don't have their own specific benefits/disadvantage, so I'd like to suggest the following; implementing a very small chance of critical attacks specific to the damage types dealt, adding a bit of strategic weapon choice to the game.
Rough proposals:
Chop/Slash; Adding the chance to severe or disable a limb/body part.
When severed (not about the graphical effect) the bodypart can never be used anymore, so even if the soldier survives the battle, he won't be able to participate in future battles. But on the contrary, when disabled, the damaged limb can't be used anymore only for as long as the current battle lasts, but gets healed afterwards.
Pierce; Adding the chance to fully or semi pierce a limb/bodypart.
When fully piercing a bodypart, the weapon should fully go through the bodypart, and getting stuck inside it for a short amount of time, for the weapon should be pulled back with an enourmous amount of strength. The amount of time depends on if the body is pierced, or semi pierced. But next to this disadvantage comes the benefit. When the weapons leaves the bodypart it leaves an open wound (again not about the graphical effect), so the person starts to bleed, therefor loses a very small amount of health over time. Again depends on the piercing level.
Blunt My ideas've run short, but the only things I've come up with is the chance of knocking somebody unconcious instantly, but it could only happen when hitting the head. Another idea is doubling the damage.
These suggestions are mentioned for strategic purposes, not graphical, and thanks for reading.. Sorry for the length
Please comment/discuss =]
At the current state of the game, damage types don't have their own specific benefits/disadvantage, so I'd like to suggest the following; implementing a very small chance of critical attacks specific to the damage types dealt, adding a bit of strategic weapon choice to the game.
Rough proposals:
Chop/Slash; Adding the chance to severe or disable a limb/body part.
When severed (not about the graphical effect) the bodypart can never be used anymore, so even if the soldier survives the battle, he won't be able to participate in future battles. But on the contrary, when disabled, the damaged limb can't be used anymore only for as long as the current battle lasts, but gets healed afterwards.
Pierce; Adding the chance to fully or semi pierce a limb/bodypart.
When fully piercing a bodypart, the weapon should fully go through the bodypart, and getting stuck inside it for a short amount of time, for the weapon should be pulled back with an enourmous amount of strength. The amount of time depends on if the body is pierced, or semi pierced. But next to this disadvantage comes the benefit. When the weapons leaves the bodypart it leaves an open wound (again not about the graphical effect), so the person starts to bleed, therefor loses a very small amount of health over time. Again depends on the piercing level.
Blunt My ideas've run short, but the only things I've come up with is the chance of knocking somebody unconcious instantly, but it could only happen when hitting the head. Another idea is doubling the damage.
These suggestions are mentioned for strategic purposes, not graphical, and thanks for reading.. Sorry for the length
Please comment/discuss =]