Living_One
Sergeant
The main reason armor was worn, is because it allowed you to stay alive even if you are hit very hard. You may fell unconscious, but you would stay alive.
So how about idea, that armor should have an extra parameter – an ability to turn any type of damage into a blunt damage. This should be as a percentage of this happening. The better is armor the higher is the chance. So if the final blow is transformed into blunt damage soldier is not dead, and you can heal him later, or make him prisoner.
So how about idea, that armor should have an extra parameter – an ability to turn any type of damage into a blunt damage. This should be as a percentage of this happening. The better is armor the higher is the chance. So if the final blow is transformed into blunt damage soldier is not dead, and you can heal him later, or make him prisoner.