As many veteran players as well as new players who have recently joined the franchise, a real root problem with the damage/protection formula in Bannerlord has become evident to many of us.
Since players have been able to experience the game first hand, a long list of threads opened by new players and veterans alike have been continuously added to a long list, focusing on this issue through writings, data exposés, video tests and polls.
Recently a poll took place on reddit by @Bjorn The Hound with a simple question, here is the result:
From the number of those polled, 145/389 are happy with the current implementation of Native. On the other hand, the sum of those who are not and those who directly play with mods is 244/389. It is not a huge difference, but certainly meaningful to consider at least.
Well, in all these threads Taleworlds has been made aware of this problem... and not only here on the official forums but also on reddit, steam and other platforms like youtube among others. Here is a small sample screenshot which with a quick search attests to the extent of this problem.
While shuffling quantities, I would like to point out the number of players who collect these major mods whose mission is to alter the gameplay experience as far as damage-protection is concerned. There are players who have definitely considered these mods to be essential because without them they feel simply cannot play the game.
Following this recent Callum's comment I wonder: maybe Taleworlds has underestimated the size of the subset referred to in this comment? Isn't the elephant big enough that it doesn't even fit in the room?
It's not just me saying it, it's that a considerable amount of players can be estimated by a quick search in any search engine... it has been mentioned since the first months of the EA period. I refer to the data.
In my opinion this data needs to be considered, when claiming "The people playing and enjoying the game".
I repeat again, there is a glaring problem in the design concept regarding armour protection and the damage of certain weapons. This is not addressed by reducing the % of damage to the player but requires a significant change of stance by Taleworlds. A change to a more middle ground between the damage-protection values we had in Warband and those provided by mods such as RBM and others would be the ultimate compromise to address this issue to the satisfaction of all parties.
With this fixed, the player experience will improve as there would be no inconsistency between tiers, extended battle times and tactical possibilities both in battles and in the pace of the campaign. Not me saying that; I'm putting my words to the data and I'm referring to it.
Talewords must understand this current problem, which is by no means marginal or isolated, but transversal to the whole spectrum of players.
For the record, a simple poll with a simple question focused on the SP mode only.
For my part, this is my last flare fired into the air. @Duh_TaleWorlds @Callum @Dejan @MArdA TaleWorlds
Thank you all for your attention
I'm talkng about this:
Since players have been able to experience the game first hand, a long list of threads opened by new players and veterans alike have been continuously added to a long list, focusing on this issue through writings, data exposés, video tests and polls.
Recently a poll took place on reddit by @Bjorn The Hound with a simple question, here is the result:
From the number of those polled, 145/389 are happy with the current implementation of Native. On the other hand, the sum of those who are not and those who directly play with mods is 244/389. It is not a huge difference, but certainly meaningful to consider at least.
Well, in all these threads Taleworlds has been made aware of this problem... and not only here on the official forums but also on reddit, steam and other platforms like youtube among others. Here is a small sample screenshot which with a quick search attests to the extent of this problem.
While shuffling quantities, I would like to point out the number of players who collect these major mods whose mission is to alter the gameplay experience as far as damage-protection is concerned. There are players who have definitely considered these mods to be essential because without them they feel simply cannot play the game.
Following this recent Callum's comment I wonder: maybe Taleworlds has underestimated the size of the subset referred to in this comment? Isn't the elephant big enough that it doesn't even fit in the room?
It's not just me saying it, it's that a considerable amount of players can be estimated by a quick search in any search engine... it has been mentioned since the first months of the EA period. I refer to the data.
In my opinion this data needs to be considered, when claiming "The people playing and enjoying the game".
I repeat again, there is a glaring problem in the design concept regarding armour protection and the damage of certain weapons. This is not addressed by reducing the % of damage to the player but requires a significant change of stance by Taleworlds. A change to a more middle ground between the damage-protection values we had in Warband and those provided by mods such as RBM and others would be the ultimate compromise to address this issue to the satisfaction of all parties.
With this fixed, the player experience will improve as there would be no inconsistency between tiers, extended battle times and tactical possibilities both in battles and in the pace of the campaign. Not me saying that; I'm putting my words to the data and I'm referring to it.
Talewords must understand this current problem, which is by no means marginal or isolated, but transversal to the whole spectrum of players.
For the record, a simple poll with a simple question focused on the SP mode only.
For my part, this is my last flare fired into the air. @Duh_TaleWorlds @Callum @Dejan @MArdA TaleWorlds
Thank you all for your attention
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