Damage penalty based on turning speed

正在查看此主题的用户

Stabbing Hobo

Master Knight
Simple, the faster you're turning, the less damage you will inflict. For example, the game could take into account the average turning speed for the last 0.5 seconds, where 360 degrees/1second would give a, let's say, 80% penalty. This would encourage people to actually aim their swings instead of releasing the attack and having a seizure.
 
Spinners don't spin to increase their arc - it's actually a bit harder to hit that way, 'cause you have to time it right. They do it to increase their damage, since the damage in M&B is a function of the weapon's speed.

There are other ways to prevent spinners - like limiting the turn speed. There are also ways for you to prevent spinners - you can press the RMB to block their attack. But giving a spin penalty makes no sense if you take physics into account, because rotation is also a type of movement.
 
Wrong, wrong and wrong. Turning does not increase damage in this game, nor would it in reality. If you'd try to spin wildly while attacking your body position would be messed up and you wouldn't be able to put any weight behind the swing. And the turning is most often done to increase the arc, mostly with the stab and overheads.

Also, turning speed was limited already in the 0.615 beta, but it created other problems such as people running past each other while fighting.

I really won't bother to say anything about that blocking. Ask Sir_Alexander if you think blocking is my issue.
 
Honestly I'm not pro player or something, but from my experience I would say that spinning do increase damage. Not too much, but still do.
Game do not know that weight is... Game "sees" speed of weapon rather than force you put in the swing. Game is a game, so laws of physics do not work here properly. Of course I might be wrong. :wink:
 
So, jumpswingers should also get nerfed because they have no position to put weight behind the swings?
 
KuroiNekouPL 说:
Honestly I'm not pro player or something, but from my experience I would say that spinning do increase damage. Not too much, but still do.
Game do not know that weight is... Game "sees" speed of weapon rather than force you put in the swing. Game is a game, so laws of physics do not work here properly. Of course I might be wrong. :wink:
Read the #1 myth from my thread. You'll find the link in my signature.
rokema 说:
So, jumpswingers should also get nerfed because they have no position to put weight behind the swings?
I didn't start this thread because I find some things unrealistic, it's because I find them crippling an otherwise excellent combat system. While I dislike jump attacking it is nowhere near as frequent as high sensitivity twitching.
 
Stabbing Hobo 说:
KuroiNekouPL 说:
Honestly I'm not pro player or something, but from my experience I would say that spinning do increase damage. Not too much, but still do.
Game do not know that weight is... Game "sees" speed of weapon rather than force you put in the swing. Game is a game, so laws of physics do not work here properly. Of course I might be wrong. :wink:
Read the #1 myth from my thread. You'll find the link in my signature.
rokema 说:
So, jumpswingers should also get nerfed because they have no position to put weight behind the swings?
I didn't start this thread because I find some things unrealistic, it's because I find them crippling an otherwise excellent combat system. While I dislike jump attacking it is nowhere near as frequent as high sensitivity twitching.
Indeed, I was on a Team-D-M server a couple nights ago, and it was Rhodoks Vs. Swadians. Anyways, despite (Us)Rhodoks winning the round because we had the two best melee fighters, myself and a guy named Kamrade Something-I-can't -remember. Anyways, the only thing that irked me about the fight, despite victory, was a jerk who happened to be an expert spinner. He just took a bastard or two handed sword, and spammed-and-spun with it as fast as he could.

Sure, I have decent blocking skills, and his efforts ended up in failure half the time, because I timed my return attacks well-enough. But! Sometimes he was simply able to put two attacks in, the first blocked, the second hitting me when I couldn't counter attack in the milliseconds time difference or lagg, or plain insufficient ability.
I don't think it added damage, but I do certainly think it retained its normal damage unfairly.

So, +1 to this suggestion.
 
后退
顶部 底部