svart
Regular

This suggestion is to create visual presentations for damage.
It has been suggested in a few posts (dirtbag *cough*) but i haven't seen a topic solely for this.
I doubt this hasn't passed through the development plans, but i would like to hear what the community has to say about this.
If the blood file doesn't work try http://www.svartberg.com/link/action1_blood.jpg
It has been suggested in a few posts (dirtbag *cough*) but i haven't seen a topic solely for this.
I doubt this hasn't passed through the development plans, but i would like to hear what the community has to say about this.
- Following a percentage of hitpoints the screen's color balance shift more towards red. even at 1% health things are still visible, but have a red tone to them.
To make this effect stronger, spourts of blood can be added.
I've made a quick presentation of this (blood smears are more visible when the camera is moving, because they stay in place)
full health : http://www.taleworlds.com/mb_ss/action1.jpg
Very low health : http://people.freenet.de/matzager/link/action1_blood.jpg
(notice how even at this low health the blood smears laid out not to obstruct the center of the screen) - Background heartbeat sound which gets more frequent and louder as the character gets closer to 0% health.
- Different textures or overlay scars for horse wounding.
a few textures for difference damage amount (like 25%,50% and 75%) are easier to make and implement but will multiply horse textures in memory, overlay scars are harder to implement and make but will barely make a performance hit. - An option to toggle HP presentation when any alternative (like the above) will be implemented.
If the blood file doesn't work try http://www.svartberg.com/link/action1_blood.jpg





