Scarymike
Recruit
I searched for other posts on this suggestion but didn't find any - apologies if this has already been brought up.
It seems like anyone whose mount is killed should take some amount of damage from being pitched face first on the ground, let alone having a big dead horse fall on them. Having some experience with riding and horses in general (though I've never had my mount cut out from under me!) I can atest that it would be almost impossible to escape injury in that situation.
Modifers to the damage could be:
1) Your speed at the time of the "dismount".
2) The weight of your horse - (i.e. a charger, being fully armored, would do more damage than an unarmored saddle horse). Maybe "heavy" mounts might do a bit more damage?
3) Whether or not the horse actually hit you. I've seen M&B riders loose their mount and be thrown clear of the horse. I'm not sure how complicated the physics of keeping track of this might be. To simplify things it could be assumed that your mount is going to hit you.
4) Higher levels in the "Riding" skill could serve to mitigate the damage somewhat, as might higher agility.
Seems like something which could be fairly easy to implement and would add more realism to the game.
Anyone else have any thoughts on this?
It seems like anyone whose mount is killed should take some amount of damage from being pitched face first on the ground, let alone having a big dead horse fall on them. Having some experience with riding and horses in general (though I've never had my mount cut out from under me!) I can atest that it would be almost impossible to escape injury in that situation.
Modifers to the damage could be:
1) Your speed at the time of the "dismount".
2) The weight of your horse - (i.e. a charger, being fully armored, would do more damage than an unarmored saddle horse). Maybe "heavy" mounts might do a bit more damage?
3) Whether or not the horse actually hit you. I've seen M&B riders loose their mount and be thrown clear of the horse. I'm not sure how complicated the physics of keeping track of this might be. To simplify things it could be assumed that your mount is going to hit you.
4) Higher levels in the "Riding" skill could serve to mitigate the damage somewhat, as might higher agility.
Seems like something which could be fairly easy to implement and would add more realism to the game.
Anyone else have any thoughts on this?