Ted Striker
Veteran
I'm all for sheaths for daggers. You don't want them exposed to the elements like that, you gotta sheathe them.
Yes sorry. I mean that there was usually a window or a slit where they could pass a thin dagger through.If there was a hole in the helmet there was no need to pierce again what was already pierced I guess
Any gap in the armor, really.Seems like some good ideas. +1
Also, was it not common in the middle age for you to carry a dagger that you could pierce through the hole of an enemy's helmet?
Peoples' views are built by videogames. It's the same reason people think duel wielding in real life is something that can give an advantage, or that you can cut through metal armor with a katana. Or even that you can easily parry an attack from a mace or warhammer with a sword without gripping it in both hands.I think people would do well to stop romanticising daggers as somehow a viable weapon of offense that could reasonably be picked over something else. Sure, there are scenarios where a dagger is the right tool for the job, but it's rarely on the battlefield, and M&B does not simulate such situations in any way.
That...would be fun. Daggers were actually quite useful in battle, because simply punching through plate is impossible. Going around it with a nice slim stileto is the way to go.Daggers has always been a weapon I have enjoyed in RPGs, but in Bannerlord they really don't have a purpose other than for role playing reasons. That said just want to see what others thoughts are on the subject and thrown down some ideas and put it in the suggestion thread if we come up with some vetted ideas. Here are some of my thoughts on the topic of improving daggers in the game.
Dagger Sheaths
It would be nice if daggers had sheaths, looks bad when they just hang unsheathe on your side. This would be a nice little touch to fleshing this unfinished weapon out, plus having a dagger sheath looks cool when next to a sword sheath like what knights often wore together. They just look terrible without them and the main reason I don't use them. I just go with throwing knives since they have a case.
Back Stabbing
Let’s bring back stabbing back to the series and maybe just limit it to daggers to simulate finding the chinks in armor.
Dagger Thrust Speed
This is something that should be improved as well as they are kind of slow and would make them more appealing for rogue missions.
Better Melee Stats vs Throwning Knives
One of the things daggers should have over throwing knives is better melee stats, currently they are about the same which is another reason to just take throwing knives over a dagger. A dagger should be superior to throwing knives used as a melee weapon as they are weighed differently and are designed for close combat.
Rogue Tree Perks
There should be some rogue perks that improve dagger fighting to encourage their use in missions and thug battles. Daggers should be nasty if the player puts in the time to develop a character to use them. For example they could be nice for an archer character that wants to keep their gear light to be able to move fast on the battle field.
Off-hand Dagger
There should be an off-hand dagger that equips in the shield slot, the player would still block with their main right hand weapon, however the off-hand dagger would use the shield bash attack for a quick stab attack with the off-hand weapon and not to mention it would look badass.
These are just my ideas on how daggers could be improved in Bannerlord and used as a viable weapon for rogue type characters. Any thoughts?
the crux of the matter is choosing a hurtboxes size to hit that is neither too small nor too large.The gaps in armor are too small to aim at
Precisely to avoid this I suggest changing the number and size of the hurtboxes, making sure that the joints (not covered by armor) are small and localized enough to be difficult but not impossible to hit but that they do not offer protection and that those that can be covered ( most) have strong protection.and just simulating it by registering hits in the general area would lead to cheesing it and the game has enough cheese
suggestion:It would have to be something like a move that grapples your target and uses the dagger after, but again it would lead to so much cheese
Daggers has always been a weapon I have enjoyed in RPGs, but in Bannerlord they really don't have a purpose other than for role playing reasons. That said just want to see what others thoughts are on the subject and thrown down some ideas and put it in the suggestion thread if we come up with some vetted ideas. Here are some of my thoughts on the topic of improving daggers in the game.
Dagger Sheaths
It would be nice if daggers had sheaths, looks bad when they just hang unsheathe on your side. This would be a nice little touch to fleshing this unfinished weapon out, plus having a dagger sheath looks cool when next to a sword sheath like what knights often wore together. They just look terrible without them and the main reason I don't use them. I just go with throwing knives since they have a case.
Back Stabbing
Let’s bring back stabbing back to the series and maybe just limit it to daggers to simulate finding the chinks in armor.
Dagger Thrust Speed
This is something that should be improved as well as they are kind of slow and would make them more appealing for rogue missions.
Better Melee Stats vs Throwning Knives
One of the things daggers should have over throwing knives is better melee stats, currently they are about the same which is another reason to just take throwing knives over a dagger. A dagger should be superior to throwing knives used as a melee weapon as they are weighed differently and are designed for close combat.
Rogue Tree Perks
There should be some rogue perks that improve dagger fighting to encourage their use in missions and thug battles. Daggers should be nasty if the player puts in the time to develop a character to use them. For example they could be nice for an archer character that wants to keep their gear light to be able to move fast on the battle field.
Off-hand Dagger
There should be an off-hand dagger that equips in the shield slot, the player would still block with their main right hand weapon, however the off-hand dagger would use the shield bash attack for a quick stab attack with the off-hand weapon and not to mention it would look badass.
These are just my ideas on how daggers could be improved in Bannerlord and used as a viable weapon for rogue type characters. Any thoughts?
i have recommended a extra "small weapon slot" only for dagger/knife. Thats the real advantage of this weapon, its not burdening and hinder any of the normal weapon slots, you always have it with you, no matter how much you experiment with your weapon sets, the dagger is on you as a last resort weapon or very close quarter combat. It would even make it more useful when weapons could break suddenly.I'm all for sheaths for daggers. You don't want them exposed to the elements like that, you gotta sheathe them.