Sergeant Knight at Arms
It would be nice if daggers had sheaths, looks bad when they just hang unsheathe on your side. This would be a nice little touch to fleshing this unfinished weapon out, plus having a dagger sheath looks cool when next to a sword sheath like what knights often wore together. They just look terrible without them and the main reason I don't use them. I just go with throwing knives since they have a case.
Let’s bring back stabbing back to the series and maybe just limit it to daggers to simulate finding the chinks in armor.
Dagger Thrust Speed
This is something that should be improved as well as they are kind of slow and would make them more appealing for rogue missions.
Better Melee Stats vs Throwning Knives
One of the things daggers should have over throwing knives is better melee stats, currently they are about the same which is another reason to just take throwing knives over a dagger. A dagger should be superior to throwing knives used as a melee weapon as they are weighed differently and are designed for close combat.
Rogue Tree Perks
There should be some rogue perks that improve dagger fighting to encourage their use in missions and thug battles. Daggers should be nasty if the player puts in the time to develop a character to use them. For example they could be nice for an archer character that wants to keep their gear light to be able to move fast on the battle field.
There should be an off-hand dagger that equips in the shield slot, the player would still block with their main right hand weapon, however the off-hand dagger would use the shield bash attack for a quick stab attack with the off-hand weapon and not to mention it would look badass.
These are just my ideas on how daggers could be improved in Bannerlord and used as a viable weapon for rogue type characters. Any thoughts?