Mikkelblaze
Recruit
Summary: D3D crash at the loading screen right after anvil opening scene. I been having this stupid problem for many months now, and before you guys send me that standard response, i have tried every single solution. I still get the "d3d_device_context_- map at rglgpu_device::lock_texture failed" error. I have made several clean installs, tried downgrading my GPU driver, tried the workaround with deleting shaders folder, and verifying, fresh steam install, and now i have completely reset my pc , deleted everything , reinstalled windows, and guess what.. the problem persists no matter what. This IS a problem on your end since every other , more demanding games run just fine, besides, i had played Bannerlord for about 260 hours before this crash, and never experienced any crash up until this point. One thing i noticed is that at the bannerlord launcher still has the "continue" option after deleting everything ? whats going on ?
Update: Now im just getting another D3D crash : 2024-11-07_22.35.36_734fcf1ae9dc70449e4f6e1b3467235e
Have you used cheats and if so which:no
Scene Name (if related):Anvil opening scene
Media (Screenshots & Video):
Computer Specs:
OS:Windows 10
GPU:Geforce GTX 1650
GPU Driver Version: Tried all available driver versions
CPU: AMD Ryzen 5 six core 3400 mhz
RAM:16 gb
Motherboard:Asus prime A320m-k
Storage Device (HDD/SSD):223 gb
Update: Now im just getting another D3D crash : 2024-11-07_22.35.36_734fcf1ae9dc70449e4f6e1b3467235e
How to Reproduce:launch gameHave you used cheats and if so which:no
Scene Name (if related):Anvil opening scene
Media (Screenshots & Video):
Computer Specs:
OS:Windows 10
GPU:Geforce GTX 1650
GPU Driver Version: Tried all available driver versions
CPU: AMD Ryzen 5 six core 3400 mhz
RAM:16 gb
Motherboard:Asus prime A320m-k
Storage Device (HDD/SSD):223 gb
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