I was one of those who were going 'Oh noes!!111!! It's all over!!!1' when D&D 4th Ed was released. The rules were overly simplified, in my opinion, and the mechanics were almost like a MMORPG. Granted, some aspects showed a marked improvement over some of the ****ed-up bits of 3.5, but as a whole, I thought that it effectively heralded the end of the 'intellectual gaming' thing.
After 4 weeks of gaming in two separate campaigns, I'd like to revise that opinion. It's far more streamlined and the action generally proceeds at a much faster pace. The party is actually a party, not just 'uber-man', 'healer-of-uber-man', 'magic-item-creator-for-uber-man', and 'disabler-of-traps'. The game has been dumbed down a bit, but I've found that it's as complicated as you want to make it. Newbies can get into the game with crappy stat arrays and start swinging with the best of them, but veterans can also optimize their characters to their chosen roles and argue about whether Quick-Draw is better than Improved Initiative. D&D is no longer the exclusive dominion of nerds with too much time on their hands as there are no more encyclopaediac collections of expansions (WotC seems to be working on that though) and no more disgusting multiclass options; in short, it's become a party game rather than an individual game.
After 4 weeks of gaming in two separate campaigns, I'd like to revise that opinion. It's far more streamlined and the action generally proceeds at a much faster pace. The party is actually a party, not just 'uber-man', 'healer-of-uber-man', 'magic-item-creator-for-uber-man', and 'disabler-of-traps'. The game has been dumbed down a bit, but I've found that it's as complicated as you want to make it. Newbies can get into the game with crappy stat arrays and start swinging with the best of them, but veterans can also optimize their characters to their chosen roles and argue about whether Quick-Draw is better than Improved Initiative. D&D is no longer the exclusive dominion of nerds with too much time on their hands as there are no more encyclopaediac collections of expansions (WotC seems to be working on that though) and no more disgusting multiclass options; in short, it's become a party game rather than an individual game.





