mollsomg / TWC
Sergeant at Arms

I feel like we need to discuss the emergent early Custow Faction in a seperate Topic...
My question is:
Is the emergent early Custow Faction necessary/useful?
I think it is a pain for everyone to have this godlike Power sitting in the middle of the map, conquering settlements, imprisoning and destroying people whenever they wish to.
Yes they do make the map a bit more alive in the beginning, trading caravans, patroling their area etc.
But is it good to have a King + his 9 patrols roaming around right from day 5?
Inevitably the settlements around Custow deteriorate:
Either the prisoners overthrow the watchmen or the bandits take over the settlement ->
What happens? Custow rushes over, razes the settlement to the ground and leave none behind. ->
Eventually bandits take the EMPTY settlement again etc -> Custow retakes it etc...
So naturally that limits the emerging of other kingdoms to Areas where there is no Custow and no Charfield faction.
Mostly Kargala and the Nord and Vaegir lands is where other Kingdoms still have the possiblity to rise.
That kinda destroys the Randomness/Uniqueness of each game...
Now my proposal:
1. Make Custow entirely neutral the whole game, like Zendar. That means NO emerging Faction, Caravans YES, Patrols and Armies NO.
2. Make Charfield entirely Bandit the whole game. NO emerging Faction, but constant supplies of Bandits.
3. That results in all Kingdoms emerging at roughly the same time, at more different locations and with EVEN ODDS!
I know that the Custow Faction should limit the players advantages, so in order to counter that, we'd have to make sure that the player reaches m2e2 at the same time as the other "emerging Kingoms".
My question is:
Is the emergent early Custow Faction necessary/useful?
I think it is a pain for everyone to have this godlike Power sitting in the middle of the map, conquering settlements, imprisoning and destroying people whenever they wish to.
Yes they do make the map a bit more alive in the beginning, trading caravans, patroling their area etc.
But is it good to have a King + his 9 patrols roaming around right from day 5?
Inevitably the settlements around Custow deteriorate:
Either the prisoners overthrow the watchmen or the bandits take over the settlement ->
What happens? Custow rushes over, razes the settlement to the ground and leave none behind. ->
Eventually bandits take the EMPTY settlement again etc -> Custow retakes it etc...
So naturally that limits the emerging of other kingdoms to Areas where there is no Custow and no Charfield faction.
Mostly Kargala and the Nord and Vaegir lands is where other Kingdoms still have the possiblity to rise.
That kinda destroys the Randomness/Uniqueness of each game...
Now my proposal:
1. Make Custow entirely neutral the whole game, like Zendar. That means NO emerging Faction, Caravans YES, Patrols and Armies NO.
2. Make Charfield entirely Bandit the whole game. NO emerging Faction, but constant supplies of Bandits.
3. That results in all Kingdoms emerging at roughly the same time, at more different locations and with EVEN ODDS!
I know that the Custow Faction should limit the players advantages, so in order to counter that, we'd have to make sure that the player reaches m2e2 at the same time as the other "emerging Kingoms".