Suggestion General Customized assets accessible in Custom Battle Mode

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Hello, I was wondering if it is possible or could be possible to have custom assets recognizable while in CustomBattle Mode.

If it already is possible can someone please shine some light on the solution for me? I currently have not seen or found a way to have customized assets that I have registered in the mod directories listed below be accessible using an "Items.All" script.
  • "Modules\*ModName*\ModuleData\spitems"
  • "Modules\*ModName*\AssetPackages"
I think this is because those resources are bypassed in the loading procedure when in CustomBattle Mode.
However, in Campaign and Sandbox the script works fine as those module libraries are being loaded.

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