Customizable Troops v4/a released! (new! Also, a logo competition)

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Thanks for all the comments so far :smile:

Version 1/2 has been released - I discovered a minor aesthetic bug which made all armours after level 1 be referred to as "light". Now fixed, and uploaded (nothing else fixed, so you don't need to redownload it)
 
I wonder if you make the mod as a minimod too at later releases? Because I want to add this feature to other mods than native.
 
When the final release is released, I'll also release the source for everyone who wants it (there's still a few features I want to put in, see the progress log). Thanks for showing some interest in using the mod in another :smile:
 
Okey. I am trying to make a mod nowadays and looking forward to see your mod in mine :smile:

And a question, is it possible to make the troop name change after every upgrade we made? (if yes, I may make all troops like this)

Another question, are the troops gain experience (and level) after battles?
 
1) I don't think so. Well, you could change the troop type after each battle but that would require a lot of (ie, "too much") coding :razz:
2) They will gain experience and levels after battles, but they cannot be upgraded in that way.
 
I was actually hoping someone would comment on that, and it could be re-done in the next version. I've just used the prices 400, 800, 1600, 2500, 3200, 5000, 6400, 12800 and 25600 depending on type of upgrade and level of upgrade.
 
Sounds ok! =) I will try it out for 5 minutes or longer depending on when I get bored with it...

Edit: Go to the Catagphsejgswbnuigh's guild!
 
I played for 10-15 minutes (with cheat of course). I think the balance is good.

I think the only requirement is more upgradable troops like troop1 troop2 troop3 and their name should be changed to "soldier" or something else
 
Judging on the lack of bugs, I think I'll get on with version 2, which will allow another customizable troop for each faction, and another neutral troop in the four ways inn (it'll add some use to the place, anyway)
 
I came across an error when I tried to fight river pirates without giveing the "Troops" anything.
 
Llew2 说:
I came across an error when I tried to fight river pirates without giveing the "Troops" anything.

Yes, you have to give troops at least one melee weapon at all times..... so if you havn't there will be bugs.
 
DJNad 说:
Llew2 说:
I came across an error when I tried to fight river pirates without giveing the "Troops" anything.

Yes, you have to give troops at least one melee weapon at all times..... so if you havn't there will be bugs.

Yeah. Other then that though, it works hawtly!  :cool:
 
Yea, I just tried it, first 50 minutes without cheats, then I used Ctrl-x in my inventory about 100 times... >.> Looks fun. Met no bugies! What I would like now, is something showing me what every level of equipment gives. For I was just randomly clicking away with no Idea whatsoever of what I would get!  :eek: This doesn't have to be in-game of course, Just at the first post is fine. Still, it might be a little to much work.

Servitor
 
ok, I'll do that now - easy enough to do. As well as saying how to avoid the "melee_equipped" error. (EDIT: Done)

EDIT: 1/4 is now released. See first post for details.
 
:razz: The troops do not cost to much, nor have a monthly fee worthy of their skill, but this could be because YOU payed for their equipment. Still, I find a joining cost of 12 and a wage of 3 a little to low, for at their highest level they can kill dark knights.
 
(I admit - I imported them from Eastern Calradia so I caould pay them the minimum wage :razz:)

I think I'll leave that thing for version 2 (which already is about 25% coded). How about a joining cost of 50, and a weekly of 20?

What would everyone here prefer? Just buying equipment once for every customizabletroop type (easily, and already, coded), or having to buy more equipment for each customizable troop type (easy to code, but tedious as it involves placing a 2 infront of every single variable (:sad:))?
 
I've been on work experience all last week, and have not managed to complete anything much. I'll try and get some more dialogs done this weekend.
 
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