Custom Troops

Would you like to see some form of customizable troops in Bannerlord?


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This has been a popular request since warband. I think this would benefit the game greatly and help a lot with immersion. For example, I’m a sturgian who captured a part of battanian. Over the years I come to appreciate different aspects of their fighting style and archery. Why can’t I have sturgo-battanian troops with a hybrid of equipment and stats if I make my own kingdom later?
 
Use My Little Warband and be happy. Don't ask TW about things they don't care. Though it make sense for you to do that since you're the ultimate TW defender of this forum :smile:
It has been a good while since you posted this bbaydogdu, and you may not even be active on here any longer. But maybe you are and maybe you can help me to find some answers/resolutions to my current issue (which I suspect is related to MLW).
I'm using version 1.03 of Bannerlord and installed a mod set inspired by one of Strat Gaming's videos
Harmony - https://www.nexusmods.com/mountandbla..
ButterLib - https://www.nexusmods.com/mountandbla..
UIExtenderEX - https://www.nexusmods.com/mountandbla...
Mod Configuration Menu v5 - https://www.nexusmods.com/mountandbla...
RBM - Realistic Battle Mod - https://www.nexusmods.com/mountandbla...
Adonnay's Troop Changer - https://www.nexusmods.com/mountandbla...
De Re Militari - https://www.nexusmods.com/mountandbla...
Fourberie - https://www.nexusmods.com/mountandbla...
Better Time - https://www.nexusmods.com/mountandbla...

Character Reload - https://www.nexusmods.com/mountandbla...

Distinguished Service - https://www.nexusmods.com/mountandbla...

Equip Best Item - https://www.nexusmods.com/mountandbla...

My Little Warband - https://www.nexusmods.com/mountandbla...
Open Source Armory - https://www.nexusmods.com/mountandbla...
Open Source Armory: RBM Patch (See Above Link) Open Source Saddlery (See Above Link) Open Source Saddlery: RBM Patch (See Above Link) Open Source Weaponry (See Above Link) Open Source Weaponry: RBM Patch (See Above Link)
Realistic Weather - https://www.nexusmods.com/mountandbla...
RTS Camera - https://www.nexusmods.com/mountandbla..
UnlimitedCAP - https://www.nexusmods.com/mountandbla...
Tutelage - Subscribe on Steam Workshop Death for All - https://www.nexusmods.com/mountandbla...
Diplomacy - https://www.nexusmods.com/mountandbla...
Scatter Around Expanded - https://www.nexusmods.com/mountandbla...

I also added: Arena Overhaul and Marry Anyone.

Initially, I did not notice any performance issues with this list. I did eventually experience a couple of issues which basically have been addressed: (i) CTDs while in the "My Little Warband" (MLW) troop editor, and (ii) crashes at random times. The latter was corrected by turning off the Realistic Battle Mod Tournament Module. The former I avoid by exiting the troop editor, and file saving before going back into the troop editor to continue creating a troop tree. It seems to me that MLW has issues with file writing leading to CTDs.

However, since adding Arena Overhaul and Marry Anyone, I've noticed a new issue for which I have not found any solution: CPU loads go up into the 65 to 75% range in certain scenes: primarily campaign map, settlement menu, and arena. The trade menus, tavern, battle maps (including hideout maps) seem to have more normal CPU loads in the 15 to 25% ballpark.

This is not game breaking, but I really don't like to put that much strain on my machine as a routine. So I'm curious if anyone has any suggestions for resolving the issue?
Should I just experiment with removing mods one by one? Is it possible a change in load order could fix it? is there a particular mod that stands out as the likely cause of the high CPU loads in those particular game renders?

My fear is that MLW is the source, and that bums me out, cause I really like that mod. One hunch is that: it is the troop tree I've built with that mod (the mod basically allows the player to create their own custom troop tree), because, like I said: I didn't notice any heavy CPU activity until I had played for a while. It may be that after I had built out an extensive troop tree that that is what is causing the heavy CPU loads in certain scenes?
 
Initially, I did not notice any performance issues with this list. I did eventually experience a couple of issues which basically have been addressed: (i) CTDs while in the "My Little Warband" (MLW) troop editor, and (ii) crashes at random times. The latter was corrected by turning off the Realistic Battle Mod Tournament Module. The former I avoid by exiting the troop editor, and file saving before going back into the troop editor to continue creating a troop tree. It seems to me that MLW has issues with file writing leading to CTDs.
I'm not using MLW anymore since I created my own troop tree from the scratch. I had the same issues with the mod in game v1.0.3 and priors. I suggest you to save the game every time after editing a unit. This way even if you get CTD your loses won't be too frustrating. What I did was creating my own troop trees for every culture with MLW then export them. Once I completed each troop tree I just replaced the equipment roaster of every unit in original spnpccharacters.xlm with my custom troop trees'. Still quite a lot xml work but this way I don't have to do all these things again when I start a new campaign.
 
I play with Custom Troop mod. (My Little Warband did not work in my mod collection).
It works kind of, but only my own party can recruit them custom troops. Or actually transfer other recruits into custom recruits. As no town or village have my custom culture as their culture.

And if I could custom other kingdoms' troops too, I would. That would be cool.

And if I could lock all kingdoms to recruit only their own troop trees, so that all armies wouldn't look like mix of every Caldarian culture, that would be great.

Yeah, definitely, I want these things.
 
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