So all I am doing is adding a non-black version of the black burgonet.
~Using Brfedit, made a copy of the burgonet's mesh, material and texture, made the new mesh use the new material, etc.
~made sure the burgonet uses the new mesh
~made sure the new texture is indeed loaded into a brf
~Checked load order in module.ini with texture first, material, then mesh last.
Now the custom burgonet shows up with the new texture in the inventory but not on any character model. So in taverns, etc. it still shows up black but in inventory it shows up white. What am I missing?
~Using Brfedit, made a copy of the burgonet's mesh, material and texture, made the new mesh use the new material, etc.
~made sure the burgonet uses the new mesh
~made sure the new texture is indeed loaded into a brf
~Checked load order in module.ini with texture first, material, then mesh last.
Now the custom burgonet shows up with the new texture in the inventory but not on any character model. So in taverns, etc. it still shows up black but in inventory it shows up white. What am I missing?