Psiphoon
Sergeant

This has probably been proposed before, but would it be possible to create a custom skeleton file that contained two or more skeletons? Or is there some arbitrary bone limit? If that were possible you could create multiple "races" with unique animations simply by choosing which skeleton to rig to your mesh. If the skeleton has to be a single connected entity of bones you can simply conjoin the two skeletons at the hip with a flexible "arm" that never gets rigged to anything. Do-able?
*update*
Looks like you can have as many bones as you like in the skeleton file so long as they're all attached to the central hierachy, and we can solve that with an unrigged arm or umbilical or whatever.
Bring on the elephants! ....maybe. Still have animation and rigging to sort out...
*update*
Looks like you can have as many bones as you like in the skeleton file so long as they're all attached to the central hierachy, and we can solve that with an unrigged arm or umbilical or whatever.
Bring on the elephants! ....maybe. Still have animation and rigging to sort out...
