Custom Sieges Idea (Deploy Defense)

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McEwanMaster77

Sergeant Knight at Arms
I have a copy of this on FSF but I may as well have one here as well.  :grin:

So here's my idea. A few weeks ago, I remembered a video I had watched a while back: http://www.youtube.com/watch?v=tstnwhQM4GQ&feature=plcp&context=C4356d82VDvjVQa1PpcFOZ-_BwPGKSfTtyJUM3bldTJoAq4op6JQg= . In this video of ARMA 2, one team of players must find the best defensible position they can find in a certain amount of time, and then must set up defenses as adequately as they can (with another time limit), and then man them, while the other team to waits to assault their new fort with their own tactics. This can also be done in urban environments: http://www.youtube.com/watch?v=phSiDtlkuMU&feature=plcp&context=C463b04dVDvjVQa1PpcFOZ-_BwPGKSfWI-u7uZvR2SLB5O42OP4qc= .

This group, Shack Tactical, calls this game mode Deploy Defense.

In the new DLC, there will be engineers that will be able to dig trenches, set up above ground defenses like cheveau frises, and so on. Official events that host this kind of gameplay would be a great change in pace compared with the conventional line battles that will undoubtedly take place at most official events. Even compared to siege events, this could be a popular change, as players get to create their own forts.

This kind of event can also take place in any kind of map, whether it be random plains/snow/steppe/desert, or even an urban environment (as we have all seen from Diplex's videos). This kind of custom game mode has tremendous flexibility, and I would be positively elated if this kind of event was incorporated into the community. If this kind of event takes off, and if the glorious Devs like it as much as we do, it may even find its place in a later update as its own official game mode.

This kind of event could aslo be played against bots, as shown in this video: http://www.youtube.com/watch?v=d04P0IV1bi4&feature=plcp&context=C49e5060VDvjVQa1PpcFOZ-_BwPGKSfect6vZjE_bw2m-rltib6Ow= (lol helicopter :razz: ). The human players must hold their hand-made fort against waves of bots (the men you see parachuting in and attacking the fort are AI). This modification to the custom game mode could make it either a one time seige of players vs. a large army of bots, or even a survival game type, like Invasion.

As I have said previously, this game mode can be very flexible. There are many types of custom forts one can make. Some are messes of sandbags and gabions and stakes hap-hazardously placed in a hasty attempt to protect the men who will defend it. Some are organized and fortified forts, developed to maximize the defenders' fields of fire and stonewall any enemies that come close. I have been thinking about this, and I have developed many strategic fort designs to use in this game mode. Here is an example of one of the more simple forts one could make:
NWfielddefensesstarfortplans.png
I'm sure that with the imagination in this community there will be some crazy designs going around. Feel free to share them here, and if enough are posted I might even create a new thread for them. Show some creativity!  :grin:
For any plans that I or any of you might post, here's a simplified key for the some of the defenses that can be placed:
NWfielddefensesplanskey-2.png
I use Paint so there are limitations to the symbols I can use. :razz:

NOTE: All of the above videos were made by CHKilroy of the Brandenburgische Artillerie-Brigade (BAB), a former newly reinstated member of the MM community. This idea was inspired by his ARMA 2 group and CHKilroy's great videos. I have to thank him and his group for their inspiring imagination.  :grin:
 
You know, I was going to make something like this as a siege map. You know that episode of Sharpe where the 95th is attacking/defending that Spanish town? Yeah, there would be this Spanish town, with a town center that has the flag on it, and a church next to it inside of which the defenders spawn, and a lot of indestructible buildings forming streets and narrow alleys, on which the defenders need o build their defenses at. Of course theres nothing preventing the attackers from rushing, but it might be a bit hard. I havent really planned the map all that much yet, but whatever.

Or, you could do it like they did it in Vikingr's Raid gamemode: Theres a barrier that prevents the attackers from moving away from their spawn for a certain period of time, during which the defenders can get ready. That could work aswell.
 
Comrade Temuzu said:
You know, I was going to make something like this as a siege map. You know that episode of Sharpe where the 95th is attacking/defending that Spanish town? Yeah, there would be this Spanish town, with a town center that has the flag on it, and a church next to it inside of which the defenders spawn, and a lot of indestructible buildings forming streets and narrow alleys, on which the defenders need o build their defenses at. Of course theres nothing preventing the attackers from rushing, but it might be a bit hard. I havent really planned the map all that much yet, but whatever.

Or, you could do it like they did it in Vikingr's Raid gamemode: Theres a barrier that prevents the attackers from moving away from their spawn for a certain period of time, during which the defenders can get ready. That could work aswell.

I think the idea for the Spanish Town from Sharpe being an Official Map is good enough. However I like the idea of Custom Sieges. Would be interesting to see how good the playerbase would be as Napoleonic engineers.
 
Lowlander said:
Comrade Temuzu said:
You know, I was going to make something like this as a siege map. You know that episode of Sharpe where the 95th is attacking/defending that Spanish town? Yeah, there would be this Spanish town, with a town center that has the flag on it, and a church next to it inside of which the defenders spawn, and a lot of indestructible buildings forming streets and narrow alleys, on which the defenders need o build their defenses at. Of course theres nothing preventing the attackers from rushing, but it might be a bit hard. I havent really planned the map all that much yet, but whatever.

Or, you could do it like they did it in Vikingr's Raid gamemode: Theres a barrier that prevents the attackers from moving away from their spawn for a certain period of time, during which the defenders can get ready. That could work aswell.

I think the idea for the Spanish Town from Sharpe being an Official Map is good enough. However I like the idea of Custom Sieges. Would be interesting to see how good the playerbase would be as Napoleonic engineers.
Yes It would take a LOT of coordination and efficiency on the engineers' part. There is only one snag though. In the ARMA 2 version of this, every defender could place defenses. In NW, only engineers can. This means that it will be a lot harder to efficiently make a base, and still have enough line classes to do the actually do the defending. There will have to be a careful, careful balance.
 
This would be an awesome game mode if you ask me. Im sure that modders can make something like this as a mod of Napoleonic Wars
 
Comrade Temuzu said:
Lowlander said:
I mean  if someone made it, it could maybe become an official map or something.
Well I for one am not exactly keen on making maps for free so others can monetarily profit from them.

This is a suggestion for the "Community Map Pack" idea! Well it could be.
 
This sounds exactly like what players in WW2 China battlefield used to do, they'd set up defences as quickly as they could and then fend off waves of bots for as long as possible.

 
Volkonski said:
This sounds exactly like what players in WW2 China battlefield used to do, they'd set up defences as quickly as they could and then fend off waves of bots for as long as possible.
Yes, but did they have access to a huge attacking force of human players? The huge player count is what's going to make this game mode (if it ever takes off) truly special. The attacking team will have just as much tactical responsibility as they will need a sound plan of attack to take the base. (Just for clarification, everyone in this game mode would have only one life - even the attackers.) Coordination will be what decides your victory or defeat.
 
McEwanMaster77 said:
Volkonski said:
This sounds exactly like what players in WW2 China battlefield used to do, they'd set up defences as quickly as they could and then fend off waves of bots for as long as possible.
Yes, but did they have access to a huge attacking force of human players? The huge player count is what's going to make this game mode (if it ever takes off) truly special. The attacking team will have just as much tactical responsibility as they will need a sound plan of attack to take the base. (Just for clarification, everyone in this game mode would have only one life - even the attackers.) Coordination will be what decides your victory or defeat.

I thin the attackers should have 3 lives while defenders 1
 
avion365 said:
McEwanMaster77 said:
Volkonski said:
This sounds exactly like what players in WW2 China battlefield used to do, they'd set up defences as quickly as they could and then fend off waves of bots for as long as possible.
Yes, but did they have access to a huge attacking force of human players? The huge player count is what's going to make this game mode (if it ever takes off) truly special. The attacking team will have just as much tactical responsibility as they will need a sound plan of attack to take the base. (Just for clarification, everyone in this game mode would have only one life - even the attackers.) Coordination will be what decides your victory or defeat.

I thin the attackers should have 3 lives while defenders 1
Or the attackers could outnumber the defenders. If everyone had one life, then it would force the teams to focus more on tactics and how to win with the least casualties. Of course, there can be multiple versions of this game mode, thanks to the awesome new server settings being added. (Thanks devs :grin:)
 
In my opininon it doesn't work in this game. In Arma is almost each weapon capable sow death in the huge area...
In NW muskets are almost uselles over 30-50 paces- so no one will want to waste time with shoting if he can charge, fire one close shot,  run over deployed obstacles and stab, stab, stab...
 
Most barricades will need to be destroyed I think- the ones in M&M, when they aren't bugged, cannot be walked over/through (but they usually are bugged!). Plus the defenders can shelter behind them and pop up to shoot at the attackers, still with their lower half protected. Do you play siege Tikov? Even with a sizeable breach a good defending team can keep up a decent rate of fire and stop the attackers, and when they manage to deploy working barricades across the gap it is even harder to attack. I think the game mode could work well in NW.
 
DanAngleland said:
Most barricades will need to be destroyed I think- the ones in M&M, when they aren't bugged, cannot be walked over/through (but they usually are bugged!). Plus the defenders can shelter behind them and pop up to shoot at the attackers, still with their lower half protected. Do you play siege Tikov? Even with a sizeable breach a good defending team can keep up a decent rate of fire and stop the attackers, and when they manage to deploy working barricades across the gap it is even harder to attack. I think the game mode could work well in NW.
Well said. And besides, the DLC isn't even out yet. Trials will have to be run, and frankly, I can't wait to do so.
 
I dont like the idea of unbalanced sides, I prefer attackers having more lifes.

Why? Because sieges are long, and if you are sniped (bad luck) at the start of the game, you reaaaally dont want to spend 14min looking the fight. Even if your side outnumbers them and win, its boring.
 
Leberecht Reinhold said:
I dont like the idea of unbalanced sides, I prefer attackers having more lifes.

Why? Because sieges are long, and if you are sniped (bad luck) at the start of the game, you reaaaally dont want to spend 14min looking the fight. Even if your side outnumbers them and win, its boring.
While I agree with your statement, its not correct in this context. This isn't supposed to be a realistic game mode with realistic sieges. It is supposed to be a (relatively) quick game mode that exercises you group coordination and tactics.
 
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