Pagan said:
wickedshot said:
Each patrol is 30 recruits of your chosen culture (you can change your culture in next version whenever you like, as well as your banner) and they're upgraded based on your training skill.
so you can change your troop tree from nord to swadian for instance?
Weren't sold on my suggestion 2 pages back, on having your own troop tree after becoming your own faction. Oh well, It's the first thing i did before playing this verson, was throw in a branching troop tree so i can have my own troops
I find it makes it feel like i AM a faction of my own!
but kick ass so far, i can't wait for all those features to be thrown in, and i am amazed at how fast you are doing everything.! 1.0 at this rate will be next week
yes to your question, and you can change it as many times and whenever youre at a settlement. the change wont be retroactive tho, so any old patrols will remain what they are, but any new patrols and peasants turned recruit will be the new culture.
i thought about custom troops and tried to implement them, and was already trying to make extremely custom troops, ones that you could change the equipment of ingame and choose each level. but they need to be heroes for any changes you make to their equipment to persist. and even with a hero that is a stack of many, theres still the big problem of shared hitpoints and never dying. so the best solution would be to add new troop trees, but as far as thats concerned, to get the thing you're lookin for means modding in your own troop tree is the best way heh.
i do have a troop tree associated with the settlements, currently Townsfolk can be upgraded morally. They can become adventurers and head down the virtue path, or they can become bandits and become all evil and such heh.
also, the way ive got it setup, if you do make your own troop tree, you only need to edit 2 places to associate the base unit of that troop tree with a new culture, i can even add a menu option to reference an empty culture to make it easier on anyone who likes to mod their game for more customization. then your troop tree would be a culture you could choose for your faction. let me know if that sounds workable and ill add it.
in summary, i look at it as standard troop trees are an alright level of customization for most, but if you want more personal i can make it as easy as possible on you for adding your own troops through the module system.
Edit added:
i also plan to incorporate a bunch of new culture troop trees after version 1.0, as im thinking ill have around 10 possible kingdoms that can come into existance at a time, so ill need more than the base 5 kingdoms cultures to avoid multiples.