wickedshot
Sergeant Knight
Custom Settlements [WIP] Download
Purpose:
I made this mod because of the times when I'd be given a village and do everything I could to make it better, only to see no noticeable effect. So the main purpose of this mod is to have your efforts on your settlement matter. Mainly I do this by changing the scene when you finish a stage of development, and having the troops in the scenes be the ones you put in. Also, the overland map icon changes according to the stages. Another purpose of this mod is to add more long term goals. Theres a lot more for me to do but I figured I'd post what I've got so people can try it out or use parts of it. A lot of what I've made is also based on the things people have requested on the forums.
Basic Details:
Native map but with only custom settlements (currently 8 settlements and 12 empty settlements with names like EmptXXX). After you claim a settlement you'll be made part of a new faction belonging to you. You can then rename the settlement and your new faction (will be renamed your current player name, which you can change to achieve desired results), and change its colour. Then you can work on improving the settlement so you can increase its economy level or military level, both of which start at 0 and can be upgraded to 1 then 2. If your settlement reaches mili1 you are considered a Lord and get a banner. If your settlement reaches mili2 you can turn a hero companion into your Steward (betters your settlement over time, useful for organizing your Lords/Ladies when you have them; other functions coming). If your settlement reaches econ2 and mili2 you are considered King/Queen and can start claiming extra settlements, and for every extra settlement you have you can turn a hero companion into a Lord/Lady. Currently I've got a fair bit of functionality (much more than I want to list for brevities sake) with minimal issues, but its still a work in progress.
Settlement Main Features:
Growing world.
Patrols, Caravans, and Peasant Parties
Turn 1 hero into your steward
Settlement AI for lords
Multiple Settlements
Turn Heroes into Lords/Ladies
Customizable and upgradeable
Troops can be garrisoned
Can wait in town
Battles nearby take place in the settlement with the help of the settlement troops
Different scenes for each combination of economy and military upgrades (9 different outdoor scenes)
Indoor scenes for tavern (requires economy level 2), manor (military 1), castle (military 2), prison (economy 1, military 2)
Chests you can store items in (1 to start, another one in manor and one more in castle)
Troops in scenes are actual units in the garrison and are active: prisoners run about gathering resources, peasants visit others and spend time at home, troops attack enemies and then return to their post
Occasional random encounters: travellers can visit, looters can wander near and become a nuisance
Time spent in settlement outdoor scenes improves your parties morale (they enjoy the downtime) and your reputation with the settlement
Time spent in settlement indoor scenes has benefits as well depending on building
Patrolling the scene can lower corruption.
Ability to set up mock battles using wooden weapons (got the idea from Lancien) under "Organize Population" menu (adds XP and upgrades to garrisoned troops based on training skill)
Can spend time training workers (upgrades peasants into crafters, increasing productivity)
Can spend time training recruits (upgrades peasants into recruits)
Personal food stores aren't used up when near settlement
Talk to Peasant Elder to get some information about your Lords.
Talk to your lords/ladies to give them orders.
Supplementary Features:
Talk to village elders to convince some of the peasants there to travel to your settlement (when the peasants arrive they'll be added to your garrison and improve the settlements prosperity and such up to a point).
Talk to guild masters to convince them to form a trade route with your settlement (caravans will visit your settlement and improve its prosperity).
Next Planned Main Features:
quests
upgradeable indoor areas
ability to close doors to castle
ability to add ladders during siege
general dynamic scene object placement
being raidable and degradeable and conquerable
arena
spouses, children
different dialogue personalities and options based on the random face numbers, also corruption and relation affecting convo
ability to raise a townsperson into a noble hero in scene (so if you find a random you like, you can talk to them and make them a hero char)
make it possible to garrison heroes again
hunting animals in scene
more and more ways to customize settlement and have it show
everything better
ive also got a very very long todo list of non-main features
General Versions Outline:
0.1 - Single settlement
0.2 - Multiple settlements
0.3 - AI Lords, stewards
0.4 - patrols, caravans
0.5 - enemy settlements, map with only settlements
0.6 - raidable, conquerable, degradeable settlements
0.7 - dynamic objects, doors, ladder, and more
0.8 - upgradeable indoor areas and special areas
0.9 - spouses, children? more interaction with heroes
1.0 - new overlandmap, polishing
1.x+ Adding content made by others and generally improving everything
Additional Settlement Scene Makers:
Achilles_ (Kargala)
Liquidninja (Braemar, Ravenspire)
I'd appreciate any ideas that are in line the with purpose of this mod or to generally improve it, which is basically anything that makes the settlement more personal and worth spending time at. Also if anyone loves making scenes and would like to make a settlement in 9 stages of development (see the one currently in use to get a basic idea) let me know and I'll try to incorporate it. And let me know of any issues or bugs you encounter, balance concerns, or any extra options and such you'd like.
Purpose:
I made this mod because of the times when I'd be given a village and do everything I could to make it better, only to see no noticeable effect. So the main purpose of this mod is to have your efforts on your settlement matter. Mainly I do this by changing the scene when you finish a stage of development, and having the troops in the scenes be the ones you put in. Also, the overland map icon changes according to the stages. Another purpose of this mod is to add more long term goals. Theres a lot more for me to do but I figured I'd post what I've got so people can try it out or use parts of it. A lot of what I've made is also based on the things people have requested on the forums.
Basic Details:
Native map but with only custom settlements (currently 8 settlements and 12 empty settlements with names like EmptXXX). After you claim a settlement you'll be made part of a new faction belonging to you. You can then rename the settlement and your new faction (will be renamed your current player name, which you can change to achieve desired results), and change its colour. Then you can work on improving the settlement so you can increase its economy level or military level, both of which start at 0 and can be upgraded to 1 then 2. If your settlement reaches mili1 you are considered a Lord and get a banner. If your settlement reaches mili2 you can turn a hero companion into your Steward (betters your settlement over time, useful for organizing your Lords/Ladies when you have them; other functions coming). If your settlement reaches econ2 and mili2 you are considered King/Queen and can start claiming extra settlements, and for every extra settlement you have you can turn a hero companion into a Lord/Lady. Currently I've got a fair bit of functionality (much more than I want to list for brevities sake) with minimal issues, but its still a work in progress.
Settlement Main Features:
Growing world.
Patrols, Caravans, and Peasant Parties
Turn 1 hero into your steward
Settlement AI for lords
Multiple Settlements
Turn Heroes into Lords/Ladies
Customizable and upgradeable
Troops can be garrisoned
Can wait in town
Battles nearby take place in the settlement with the help of the settlement troops
Different scenes for each combination of economy and military upgrades (9 different outdoor scenes)
Indoor scenes for tavern (requires economy level 2), manor (military 1), castle (military 2), prison (economy 1, military 2)
Chests you can store items in (1 to start, another one in manor and one more in castle)
Troops in scenes are actual units in the garrison and are active: prisoners run about gathering resources, peasants visit others and spend time at home, troops attack enemies and then return to their post
Occasional random encounters: travellers can visit, looters can wander near and become a nuisance
Time spent in settlement outdoor scenes improves your parties morale (they enjoy the downtime) and your reputation with the settlement
Time spent in settlement indoor scenes has benefits as well depending on building
Patrolling the scene can lower corruption.
Ability to set up mock battles using wooden weapons (got the idea from Lancien) under "Organize Population" menu (adds XP and upgrades to garrisoned troops based on training skill)
Can spend time training workers (upgrades peasants into crafters, increasing productivity)
Can spend time training recruits (upgrades peasants into recruits)
Personal food stores aren't used up when near settlement
Talk to Peasant Elder to get some information about your Lords.
Talk to your lords/ladies to give them orders.
Supplementary Features:
Talk to village elders to convince some of the peasants there to travel to your settlement (when the peasants arrive they'll be added to your garrison and improve the settlements prosperity and such up to a point).
Talk to guild masters to convince them to form a trade route with your settlement (caravans will visit your settlement and improve its prosperity).
Terms used:
Productivity: the quality of the workers from 0 to 100.
Workforce: total number of civilians + prisoners
Population: total number of non-military troops (currently, peasants and crafters only)
Corruption: higher corruption is generally bad, reduces your profits.
Two general upgrade paths:
Build personal structures and fortifications (military)
Build public structures (economy)
Three levels of economy:
None, Village, Town
Three levels of military:
None, Manor, Castle
To upgrade a level of military or economy has certain requirements found under menu option "Manage settlement", for example:
To upgrade to the first level of economy (i.e. build housing for a village), you need a prosperity of 50, a relation with the settlement of 10, a civilian population of 50, and 5000 gold, and then to wait 15 days
Productivity: the quality of the workers from 0 to 100.
Workforce: total number of civilians + prisoners
Population: total number of non-military troops (currently, peasants and crafters only)
Corruption: higher corruption is generally bad, reduces your profits.
Two general upgrade paths:
Build personal structures and fortifications (military)
Build public structures (economy)
Three levels of economy:
None, Village, Town
Three levels of military:
None, Manor, Castle
To upgrade a level of military or economy has certain requirements found under menu option "Manage settlement", for example:
To upgrade to the first level of economy (i.e. build housing for a village), you need a prosperity of 50, a relation with the settlement of 10, a civilian population of 50, and 5000 gold, and then to wait 15 days
quests
upgradeable indoor areas
ability to close doors to castle
ability to add ladders during siege
general dynamic scene object placement
being raidable and degradeable and conquerable
arena
spouses, children
different dialogue personalities and options based on the random face numbers, also corruption and relation affecting convo
ability to raise a townsperson into a noble hero in scene (so if you find a random you like, you can talk to them and make them a hero char)
make it possible to garrison heroes again
hunting animals in scene
more and more ways to customize settlement and have it show
everything better
ive also got a very very long todo list of non-main features
General Versions Outline:
0.1 - Single settlement
0.2 - Multiple settlements
0.3 - AI Lords, stewards
0.4 - patrols, caravans
0.5 - enemy settlements, map with only settlements
0.6 - raidable, conquerable, degradeable settlements
0.7 - dynamic objects, doors, ladder, and more
0.8 - upgradeable indoor areas and special areas
0.9 - spouses, children? more interaction with heroes
1.0 - new overlandmap, polishing
1.x+ Adding content made by others and generally improving everything
Additional Settlement Scene Makers:
Achilles_ (Kargala)
Liquidninja (Braemar, Ravenspire)
I'd appreciate any ideas that are in line the with purpose of this mod or to generally improve it, which is basically anything that makes the settlement more personal and worth spending time at. Also if anyone loves making scenes and would like to make a settlement in 9 stages of development (see the one currently in use to get a basic idea) let me know and I'll try to incorporate it. And let me know of any issues or bugs you encounter, balance concerns, or any extra options and such you'd like.