Custom Culture With Settlement Crash on Start

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I'm getting the following, what am I missing?

- Reasons

Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.

- Inner exception

Source: No module
No inner exception was thrown

- Callstacks

Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
Inner exception callstack:No inner exception was thrown
Outer exception callstack: at TaleWorlds.CampaignSystem.Kingdom.OnNewGameCreated(CampaignGameStarter starter)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.Campaign.OnNewGameCreated(CampaignGameStarter gameStarter)
at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at TaleWorlds.Core.GameType.DoLoadingForGameType()
at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
 

- Reasons

Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.

- Inner exception

Source: No module
No inner exception was thrown

- Callstacks

Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
Inner exception callstack:No inner exception was thrown
Outer exception callstack: at TaleWorlds.CampaignSystem.GameComponents.DefaultPartyWageModel.GetTotalWage(MobileParty mobileParty, Boolean includeDescriptions)
at TaleWorlds.CampaignSystem.Party.MobileParty.get_TotalWage()
at TaleWorlds.CampaignSystem.CampaignBehaviors.RecruitmentCampaignBehavior.RecruitVolunteersFromNotable(MobileParty mobileParty, Settlement settlement)
at TaleWorlds.CampaignSystem.CampaignBehaviors.RecruitmentCampaignBehavior.CheckRecruiting(MobileParty mobileParty, Settlement settlement)
at TaleWorlds.CampaignSystem.CampaignBehaviors.RecruitmentCampaignBehavior.OnSettlementEntered(MobileParty mobileParty, Settlement settlement, Hero hero)
at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
at TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, Object subject, Boolean isPlayerInvolved)
at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyForParty(MobileParty mobileParty, Settlement settlement)
at TaleWorlds.CampaignSystem.EncounterManager.StartSettlementEncounter(MobileParty attackerParty, Settlement settlement)
at TaleWorlds.CampaignSystem.Settlements.Settlement.OnPartyInteraction(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounterForMobileParty(MobileParty mobileParty, Single dt)
at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounters(Single dt)
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
 
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