Custom Culture Questions 1.6.3 Beta

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Hi, I'm so glad with the latest update about custom culture being modder friendly, I would like to ask for certain things. thanks in advance for taking the time reading this thread :smile:

1. Where can I access culture feat? do I need programming or is it on xml?
2. Where can I access culture image and how to apply it.
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3. After I choosing a culture, characters has unique face key, but in this case when choosing custom culture, it used empire face key even though I put a different one on my spculture.xml
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4. Lastly is the origin, do I need programming or is it on xml?
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Thank you in advance!
 
Solution
1. The culture feats are in C#, specifically DefaultFeats.InitializeAll(). You need to create a new class to add your own feats.
2. The culture images are in SandBox\AssetPackages, in the sprite sheets ui_charactercreation_1 and ui_charactercreation_2. You need to add your own sprite sheets with the same name in the modding tools and publish your module.
4. The origins are in SandboxCharacterCreationContent. You need to create a new class that inherits from CharacterCreationContentBase to add your own origins.
1. The culture feats are in C#, specifically DefaultFeats.InitializeAll(). You need to create a new class to add your own feats.
2. The culture images are in SandBox\AssetPackages, in the sprite sheets ui_charactercreation_1 and ui_charactercreation_2. You need to add your own sprite sheets with the same name in the modding tools and publish your module.
4. The origins are in SandboxCharacterCreationContent. You need to create a new class that inherits from CharacterCreationContentBase to add your own origins.
 
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