First off, I have to say that this mod completely revitalized M&B:Warband for me... Auto-sell, my private band of mute Companions*, quick face-to-face talks with known officials in a Town/City... Just amazing. (*Note: Previously I've only played a pure Native game... CC v1.327 is my first mod install for M&B:Warband[Achievement Acquired: Community Service])
I currently have my party medic buffed with a couple stat books, and Artimenner is currently perusing my copy of Essays on Logic in our downtime (sweet!). The party loot system has freeed up my inventory for carrying supplies, the odd replacement weapon/armor and horse on the mend.
One thing I've searched for (read through this entire thread, and various google strings) is a comprehensive list of additions to the game via this mod... I know that the initial post claims that there are no cosmetic changes or additions, but I've come across a few new things that I didn't expect**:
- Inventory Stat books not in my recollection of Native M&B:Warband. (+Spotting, +Pathfinding)
- After an exceptionally impressive battle (~12 Companions, ~17 Nord Infantry of varying rank, 35 Rodok Veteran Crossbowmen vs. ~200 Sea Raiders) I was given a pair of Lordly drops (including text message in purple reporting the bonus loot).
- I noticed that the Auto-Sell Configuration includes checkboxes for Pistols, Muskets, and applicable ammunition. (Are these activated by CC, or was this just to cover all the bases?)
- On my pilgrimage to pick up the Rivacheg chest for some free armor for Ayelan, I noticed that the usual content were changed to several sets of boots (Strange, Black, & Khergit Guard), the Strange Short Sword, and a Polehammer. Tihr's chest is also now available, and contains several chestpieces (Black, Khergit Guard, Strange, & Blue Plate?), as well as the Strange Greatsword. (Next up, heading back to Jelkala to check the last chest, and restock on some Rhodok Crossbows.)
**Note: Any of these could be unrelated to CC, but I'm pretty they are.
But no matter what, in the end, this mod has brought me back to Calradia and offering my axe to those who will pay for its use.
Edit - Whoops, missed this on second page... Bloody hell.
SilverHan said:
Hi, master Rubik
I see you have changed the scenes of Towns 2 and 5 (Tihr and Jelkala). Is this mean you add the bonus chests into? I didn't find them but will do.
And another question - Is 80% of Warband port complete include feature where the cities and castles recruit from their prisoners? If not - Do you intend to add this feature and/or other elements of kingdom management?
Thanks your Warband improvement by Custom Commander mod...