SP - General Custom Battles Change soldier levels and types

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Why do I to use a mod ?
Because for Taleworlds, the player can be overwhelmed by so much information and micro-management... here's a revealing comment from the UI dev.
That is already in the game by the way, we had that since the beginning(before EA started). That mod just enables the button.

When I implemented the feature for internal use(QA testers), there was a discussion about it. If we wanted to show it in a more emphasized/clear way or hide it in the screen since it was meant to be used only by the testers. It was decided that it was too micromanage-y and options would overwhelm the player. So that's why it's in such a place that, it looks hidden (since it is).

It's behind a IsDevelopmentMode check. I'll bring it up internally and look into enabling it by default. (source)

To extend playable experiences there are two options:
1.- To rely on the available mods.
2.- Wait for Taleworlds to make a move.

Yours are the conclusions, mate.
 
Because for Taleworlds, the player can be overwhelmed by so much information and micro-management... here's a revealing comment from the UI dev.


To extend playable experiences there are two options:
1.- To rely on the available mods.
2.- Wait for Taleworlds to make a move.

Yours are the conclusions, mate.
mod crashes constantly
I don't have to mess with the mod
Is it so hard to unlock a feature that is already in the game
the game is in the testing phase and I come back to you as a player
and your official forum offers me a mod
then let the mod team make the game, you resign
 
mod crashes constantly
I don't have to mess with the mod
Is it so hard to unlock a feature that is already in the game
the game is in the testing phase and I come back to you as a player
and your official forum offers me a mod
then let the mod team make the game, you resign
It is only changing a line of code; however, the decision is solely and exclusively Taleworlds'... and that applies to all decisions that are made and not made.

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You are a very advanced company in customer satisfaction
I say you have a missing one option and you suggest me a mod
the discussion is over
 
You are a very advanced company in customer satisfaction
I say you have a missing one option and you suggest me a mod
the discussion is over
Hey! I think there's a misunderstanding :lol: ... I'm a forum user just like you, not a dev. My comment above was an attempt to share a statement from a taleworlds dev with you about the topic in question.

Perhaps they will officially enable it, soon™ :iamamoron: ? .
 
Wait... it's already in the game and only needs modifying one line of code to work?

And it was disabled because they thought the information would be overwhelming?

So Taleworlds does think of us as brainless toddlers. Good to know :neutral:.
 
Wait... it's already in the game and only needs modifying one line of code to work?

And it was disabled because they thought the information would be overwhelming?

So Taleworlds does think of us as brainless toddlers. Good to know :neutral:.
yea epic taleworlds moment
 
Hey! I think there's a misunderstanding :lol: ... I'm a forum user just like you, not a dev. My comment above was an attempt to share a statement from a taleworlds dev with you about the topic in question.
No good deed goes unpunished. Helping out inarticulate feral noobs is often a mistake.
 
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