I 100% can.key is balanced army...you cant have "one type of unit army" only.
Mongolian army was 100% cav. Some armies was 100% infantryno army in the world were 100% archers...100% cavalry..100% infantry..
Yep this is my preferred tactic. Though to be honest, horse archers make this tactic pretty OP.There is nothing forcing you to stay on their side of the map. Just draw their aggro (killing a few with arrows generally does the trick) then pull back to your own side.
The problem is that in nearly every case, the battlefields in Bannerlord favor the horse archer. There are very, very few tight, clustered maps that limit mobility. As someone who is running a very horse archer heavy army right now, I can attest that battles fought where the engagement begins too close to a village and spawn a village map are living hells for me and my horse archers and I tend to take a massive amount of casualties to both them and my Lancers in this terrain. Infantry would be and is 10x more viable in these fights.Infantry in this game is pointless and useless.
"But infantry can hold a ground!111"
And why you need to hold a ground? You can just kite enemies to the death or shoot them to death before they even can reach you.
Infantry has only one purpose: to take arrows in the face so more important troops can survive.
Agree it's all about terrain. Infantry on an open plain or steppe should get clobbered by HA. Of course the reverse should be true for HA in dense woodland or urban terrain. It's why the dynamic terrain thing will be interesting to see, if the AI will try to pick battlegrounds that benefit their troops it will make battles way more challenging. Even now I try to only engage enemies when the terrain suits my army and would always avoid village combat like the plague.The problem is that in nearly every case, the battlefields in Bannerlord favor the horse archer. There are very, very few tight, clustered maps that limit mobility. As someone who is running a very horse archer heavy army right now, I can attest that battles fought where the engagement begins too close to a village and spawn a village map are living hells for me and my horse archers and I tend to take a massive amount of casualties to both them and my Lancers in this terrain. Infantry would be and is 10x more viable in these fights.
Mongolian armies were ~60% light horse archers and ~40% heavy lancer cavalry.I heard it was very a powerful unit in the age of mongolian conquest. There must be some truth to the design.
This was a terrible system in Warband too. Reinforcements should spawn in from the map edge and march over.Melee infantry is useless garbage for another reason too:
Reinforcment system:
If you play infantry heavy army then enemy will:
1) kite you with ranged troops
2) will spawn reinforcment from your back
3) surround and kill you
It is true. And this problem is not solved.This was a terrible system in Warband too. Reinforcements should spawn in from the map edge and march over.
Infantry in this game is pointless and useless.
"But infantry can hold a ground!111"
And why you need to hold a ground? You can just kite enemies to the death or shoot them to death before they even can reach you.
Infantry has only one purpose: to take arrows in the face so more important troops can survive.
honestly i ran a series of tests, put my infantry in shield wall and went afk. came back they killed archers after absorbing all their arrows to their shields. with a 3:1 kdr. and the ones that died were mostly because their shields got destroyed by arrow fire in the front row. a shield's durability can probably withstand 2 quivers of arrowsUnless you're cheesing and quitting/reloading large battles... Archers run out of arrows long before the end of large army confrontations. At this point those 'useless' enemy infantry start chewing them up and spitting them out, unless you have your own 'useless' infantry to protect them.
A shield's durability can probably take over five or six quivers of arrows; projos do 1/10th damage to shields.and the ones that died were mostly because their shields got destroyed by arrow fire in the front row. a shield's durability can probably withstand 2 quivers of arrows
yeah, honestly. people things archers are good vs ai since their infantry never does shield wall. but seriously the shields... my first ever battle lost was because i got swarmed by enemy infantry. they just came in such numbers, it didn't matter how many we shot downA shield's durability can probably take over five or six quivers of arrows
people things archers are good vs ai since their infantry never does shield wall.
there'a difference between shield wall formation, and shield soldiers holding shields up as they walk towards you. the enemy only knows square and circle for infantryStrange. I always encounter fat shield walls on my game. To the point that I even recorded a battle when my archers ( ~ 70 + 30 Xbows ) ran out of arrows/quivers, forcing me to make a charge.
technically sure, but in this game there's the shield wall formation, f2 f2. which is a specific command and has specific properties.Well I guess holding a shield then walking towards you count as a shield wall.