don't know if this is the right place (if it isn't can a moderator please put it in the correct place) but i have a problem curving a sword can someone tell me how to i use wings 3d.
Wings3d takes some getting used to, but if you want to curve a sword from native then you can just create some more vertices and then drag them untill your sword is in the desired shape. To be honest, I never even thought of just curving native weapons, even though I frequently butcher native items to make my own Frankensteinsical creations.
i am trying to make a vibro sword for a mod (clone wars arkonne assault) and the referance i am using requires me to bend it a bit
here is the referance:
and here is my sword in its current status( i know it looks nothing like the reference because if i remember all vibro swords where different):
So it looks cool. What does that have to do with functionality? Most normal swords weren't curved, so why would a SOOPER MAGIC VIBRATING SWORD have to be?
we are straying of the point here, even if i do keep it as it is what about future projects where it requires me to bend/curve the blade in a certain way, all i ask is how to curve the damn blade a bit, if someone would be ask kind enough to give me a step by step tutorial in how to do this i would be very grateful.
This really isn't a productive line of discussion, gents.
Shadowarcher, from what I understand it really is just a matter of adding some extra vertices in the boning near the tip of the sword; I think your first problem is that you are still using an arrow-like tip instead of the more swept tip that your model has. Your finished product is always going to look wrong with the design you have right now because a curved sword is only sharp on one side. That arrow-like tip implies that it is sharp on both. I would first address the skeleton of the sword, and then worry about the tilt.
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