OldGreyBeard said:
I hope you don't mind if I post this here because I can't think of anywhere else to put it, and it's long overdue:
Phantasy Calradia is no longer in the cellar!!
Now, back to your regularly scheduled "Currently working on ..."
Is .150L3 going to be available on the google drive link?
L3 needs to have more good stuff added to cross cancel any lingering pain from having the number 1 OP class "somewhat" nerfed.
Overall, I dont think anyone really enjoys 10,000 to 100 battles, even though at the time, "giving necromancers a little love" didn't seem to be a very bad thing. What could go wrong from being fair to everyone? Which now I need to actually BE fair to everyone, and curb it just a little.
DONE
Also the controversy over slots and spells opened a fairly deep issue. You see, originally in the August code, the player was treated exactly like an NPC, and had 3 weapons slots stripped. Then I reasoned that no spell ever made it to slot 4 for players; only NPCs used 3 slots - one for magic missile (slot 2) one for weaker intermediate spells like charm person or shield or one of the arrows (flame, acid), and slot 4 for the heavy hitting capital spells. For the player, all that REALLY needs preparing is 1 slot, with a complicated test IF and only if they try to cast shield. Otherwise I shouldn't really need slot 3 and should leave it for the player to do as they wish, until or unless they cast shield, in which case I should check first for an open slot, next for a shield, and toss that shield (hopefully it was very damaged or weak stats) and summon the shield into that slot - whatever slot that was, except for slot 2. But for slot 2, if they left even one open slot in weapons I should silently save whatever was in slot 2 and move it to the empty slot. DONE
Then there's the issue of diplomacy cycling wars and peace on full auto. It would be nice to have wars more often than in L1 but to last longer than in L2. Its neat to discover that wars can finally use both prejudice to assist in deciding who to attack but prejudice toned down so that it doesnt have to follow that every lastfaction with the smallest of grudges doesnt instantly decide for war at once. Currently there is a bit of quiet faction building, where factions attempt to find common enemies among their allies (or neutral factions), before deciding who in fact is a weak faction. A weaker faction seldom declares war on a stronger faction, and even prejudice is dampened at L2 to have half effect good or bad. Maybe it needs 1/3rd effect but half was enough to tip the scales toward war. But the almost instant peace the next day needs interfering.
NOT YET DONE
When at least these 3 things are done, plus 1 or two little surprises, then I'll release L-3 at nexusmods as well as google drive. For reasons some think are vanity, I wanted various parties to reflect on life without me. For the August code set, this would mean: no diplomacy. no necromancy buffs. Cleric spells sometimes crash the game. Mage AoE spells sometimes crash the game. All the bandit quests hang, because all the bandits spawn wrong and actually the needed mechanic to fix them wasn't understood. Battle sizes need to be 1/2 to 1/3rd what they are now to run stably. Some icons were transmuted because of too many lords needing all banners available, and warband has a soft cap on the banners that the mod ran into. Most of the special items were broken. Most of the special features were broken - unarmed damage, stealth attacks, necromancy / faith / magic worked based on character background choices but could glitch later when trying to add second classes. The M button couldnt work, not that it does much; charging staves permanently crippled the view when spellbook was open and you could never uncharge the staff. I mean, Guspav is a MUCH nicer guy and I see why Mokriy et al constantly agitate for him to be the modder instead of me. If he could put in the hours at the same pace and get the changes done, I'd be tickled to buckle up and let him do everything, while I reap the proceeds of unbridled consumer-ism. But thats even more fairy tale than this forum already is becoming. He has the skill but not the time; I won't say the talent is different, but its also not like being a car mechanic. I know every dev can bolt on yet another OSP and make their mod taste and feel like every other mod. This "need for anyone else's OSP" is the life AND death of Warband modding. Guspav at least explored the edges and didnt just cut and paste. So even _I_ like his work, especially before I "tainted" it. But actually, this isn't about car repairs. This is a wilderness that isnt charted. Even Guspav doesn't always recognize the code now. If he went back to what he handed me it would be so much less than it is, even YOU couldn't recognize it. You in "as a collective audience", not the OP.
Some disclosure - Old timer was and is the only person that ever gave me a donation in the Phantasy 2018 project - 3 months of premium NexusMods membership. I'm not sure I was worth the 6 bucks, but it did let me upload twice as fast then download really quickly when testing updates. I came to the conclusion that if I took donations I lost my ability to say "you know what?You need me more than I need you". But thats unfair to the 10,000 or so that started campaigns. It is worth realizing that if Guspav ditched his family and ran here to rescue everyone, it would take about a month for his first patch. One of my 8 hour days is about one of his weeks- and not because he is hour for hour less efficient. He has a day job and a girlfriend/family and really cant be here 24 hours a day. So of course he will be slower -- FAR slower, than even the pundits have grown accustomed to.
Now as for being out of the cellar -- I had no idea. Wow.
I suppose everything hums a little better if I code instead of type in the forums. Everyone is quieter when things actually are working. I get that.