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gsanders said:
feydras said:
Malgus20033 said:
So, when will the patch or new version come out (if it will)?

When the sun rises in the west and sets in the east, When the seas go dry and mountains blow in the wind like leaves. When your womb quickens again, and you bear a living child. Then it will be released, and not before.

  THIS.

  Actually, that would be version III, with flying and such (and Buddhists).

Heh heh, funny to see my snarky post resurrected. I'm glad i was wrong gsanders. You rescued this great mod from fading away and massively improved it! Forget about vIII and just keep on with the parts you are working on as you are inspired.
 
zecond said:
vrork said:
zecond said:
You didnt edit skeleton archeres, they use a logbow with 23 damage +1 for arrows and 1 power draw so about 30 damage give or take, a lot less than a hunting crossbow, either make the archers with 3-4 power draw or equip them with normal crossbows otherwise they are pretty much useless

He did edit them.
No he edited only the skeleton, warrior skeleton, and heavy warrior skeleton. Only those 3, the skeleton archer is from the specialised skeletons that unlocks at necromancy 6, those are  suposed to be a mid-lower tier trops that necromancers can spam, shaodws are high tier troop.

You can edit it on your end if your willing to start a new game (the stats wont change otherwise) with morghs editor (which can be found on the forum). The undead in general needed adjusting i found since they retained the stats from the 2014 version (id suggest taking a look at the skeleton/zombie cav since they arent garantied horses) .
 
  Opened patch v150L-3.  Hot fix, as usual.

  Contents:  a surprise.

  Run it or don't I don't care.  It actually fixes some popular problems.
 
Captain Tightpants von Cod said:
Well balls. Decided to wait a bit after the initial release for the first couple of inevitable hotfixes. And now it's set to hidden.

  download all you wish from https://drive.google.com/drive/folders/1sLjsum2MCZ13aXU_fRRklljp6wpnolQR?usp=sharing

Nuking warzone with pacifying moderator awesomeness! -guspav
 
Hey gsanders.

I'm going to both criticise you as a person and praise your work.
Phantasy 2018 has been a blast for me, it's well made and it's very fun, I feel like mage parties are overpowered while mage players are underpowered but overall it seems like the mod is quite damn well balanced and I think that very, very, very few people doubt that or think that's not the case, I've seen some posts over which you got angry and they were simple criticisms, they didn't insult you as a person or your work, don't take everything personally gsanders or it'll destroy you, even if theoretically someone insulted you very hard, just shake it off and don't think about that mate.
To be totally honest, you overreacted, I'm sure I haven't seen all those posts but the ones I saw were pretty tame, don't bar off the great experience that a person can receive from your mod just because you saw those posts, they're obviously the minority, and if it bothers you to always answer negative feedback, just don't, people can't know if you already are aware of the problem or not so they just type it in to be sure, I really do not want this to sound harsh because you clearly are a sensitive person, believe me, I'm not trying to make this offensive in any way and I greatly appreciate the seriously huge effort you're putting into this mod daily but you definitely overreacted.

And you know, if you're tired of negative feedback, you could always lock the bug reporting thread and reopen it at a later date when you're ready but deleting the mirrors doesn't seem like a good idea :p
 
gsanders said:
Captain Tightpants von Cod said:
Well balls. Decided to wait a bit after the initial release for the first couple of inevitable hotfixes. And now it's set to hidden.


  It was hidden to remind the people taunting me for being Autistic that I'm not here as a popularity contest.  I'm the guy that is holding the pen of power. I got stuck with this sword that pulled easily from the stone, but not one of the people attacking me did half do much for the mod.
I grant their counter-statement that they needed to make the mod "safe" for players, and thus drive me off "my" own mod for the higher good. Which ought not to involve taunting someone over Autism.  yes my family is autistic.  Yes I have Aspergers.  And by the way, YOURE welcome to the mod.  I just wanted to show that I have rights too.  I'm the dying cripple (but not dying that fast, dance later) that got the job done, because all the better qualified candidates were doing something else.  At least my life conditions put me exactly where I was needed, with the right skills, to do a half arsed job of it.  I may be bitter but some of the mod is not that bad.  It does need work.  I'm mostly angry they taunted me over my handicap.  Sometimes they taunt me over my religion, even if they cant figure out WHAT my religion is. So that's 2 strikes; but this was over autism.

  - GS

Dear GS,

I would like to express my admiration for and enjoyment of your work. I only recently stumbled across your mod and like it immensely.

Please also know that - for the little that may be worth - I understand your reaction to the criticism. As a researcher in the field of learning psychology (not clinical) I frown appon the wrong use of ASD as an insult. I'm afraid there are people on the internet who do not consider their words sufficiently. As many pointed out: you do what you want with your time and we should be grateful that you share your modding and even give support. You decide what kind of **** you want to take from strangers on the internet and what is going to far.

All the best,
SFY

PS: They say that it helps for our work to be on the spectrum and suprisingly many of my friends and coworkers are. I can see quite some overlap between systematic research and modding :smile:.
 
This is escalating way to quickly.
We need @guspav (or some other moderator of this thread) to nuke this "discussion" and bring things back to civil levels.
As he is the original creator of the mod, I'm sure guspav and gs can come to some form of agreement...because at the moment, the drama is hurting the mod, the authors, and the community.
 
DarkwingGames said:
This is escalating way to quickly.
We need @guspav (or some other moderator of this thread) to nuke this "discussion" and bring things back to civil levels.
As he is the original creator of the mod, I'm sure guspav and gs can come to some form of agreement...because at the moment, the drama is hurting the mod, the authors, and the community.

I think I need to agree, this got out of control really damn quickly
 
DarkwingGames said:
This is escalating way to quickly.
We need @guspav (or some other moderator of this thread) to nuke this "discussion" and bring things back to civil levels.
As he is the original creator of the mod, I'm sure guspav and gs can come to some form of agreement...because at the moment, the drama is hurting the mod, the authors, and the community.

You are right, my apologies, but sometimes I just cannot shut up.
And regarding certain issues people should never shut up, no matter the environment.
 
gsanders - sorry that people are being so rude and ungrateful to you. Unfortunately the world is too filled with such people. I can promise you that there are many more people grateful for your work which has brought this mod back from the dead and elevated to something quite remarkable. I am excited to see how your work progresses.

Have a wonderful day!
 
Hedin said:
gsanders - sorry that people are being so rude and ungrateful to you. Unfortunately the world is too filled with such people. I can promise you that there are many more people grateful for your work which has brought this mod back from the dead and elevated to something quite remarkable. I am excited to see how your work progresses.

Have a wonderful day!

Actually now that everyone had their turn, I'd like THIS thread to be about updates to the mod, if no one has any objections?
 
I hope you don't mind if I post this here because I can't think of anywhere else to put it, and it's long overdue:
:party: Phantasy Calradia is no longer in the cellar!! :party:

Now, back to your regularly scheduled "Currently working on ..."

Is .150L3 going to be available on the google drive link?
 
OldGreyBeard said:
I hope you don't mind if I post this here because I can't think of anywhere else to put it, and it's long overdue:
:party: Phantasy Calradia is no longer in the cellar!! :party:

Now, back to your regularly scheduled "Currently working on ..."

Is .150L3 going to be available on the google drive link?

  L3 needs to have more good stuff added to cross cancel any lingering pain from having the number 1 OP class "somewhat" nerfed.
Overall, I dont think anyone really enjoys 10,000 to 100 battles, even though at the time, "giving necromancers a little love" didn't seem to be a very bad thing. What could go wrong from being fair to everyone?  Which now I need to actually BE fair to everyone, and curb it just a little.
DONE

  Also the controversy over slots and spells opened a fairly deep issue.  You see, originally in the August code, the player was treated exactly like an NPC, and had 3 weapons slots stripped.  Then I reasoned that no spell ever made it to slot 4 for players; only NPCs used 3 slots - one for magic missile (slot 2) one for weaker intermediate spells like charm person or shield or one of the arrows (flame, acid), and slot 4 for the heavy hitting capital spells.  For the player, all that REALLY needs preparing is 1 slot, with a complicated test IF and only if they try to cast shield. Otherwise I shouldn't really need slot 3 and should leave it for the player to do as they wish, until or unless they cast shield, in which case I should check first for an open slot, next for a shield, and toss that shield (hopefully it was very damaged or weak stats) and summon the shield into that slot - whatever slot that was, except for slot 2.  But for slot 2, if they left even one open slot in weapons I should silently save whatever was in slot 2 and move it to the empty slot.  DONE

  Then there's the issue of diplomacy cycling wars and peace on full auto.  It would be nice to have wars more often than in L1 but to last longer than in L2.  Its neat to discover that wars can finally use both prejudice to assist in deciding who to attack but prejudice toned down so that it doesnt have to follow that every lastfaction with the smallest of grudges doesnt instantly decide for war at once. Currently there is a bit of quiet faction building, where factions attempt to find common enemies among their allies (or neutral factions), before deciding who in fact is a weak faction. A weaker faction seldom declares war on a stronger faction, and even prejudice is dampened at L2 to have half effect good or bad.  Maybe it needs 1/3rd effect but half was enough to tip the scales toward war. But the almost instant peace the next day needs interfering.
NOT YET DONE

  When at least these 3 things are done, plus 1 or two little surprises, then I'll release L-3 at nexusmods as well as google drive.  For reasons some think are vanity, I wanted various parties to reflect on life without me.  For the August code set, this would mean: no diplomacy. no necromancy buffs.  Cleric spells sometimes crash the game.  Mage AoE spells sometimes crash the game. All the bandit quests hang, because all the bandits spawn wrong and actually the needed mechanic to fix them wasn't understood.  Battle sizes need to be 1/2 to 1/3rd what they are now to run stably.  Some icons were transmuted because of too many lords needing all banners available, and warband has a soft cap on the banners that the mod ran into.  Most of the special items were broken.  Most of the special features were broken - unarmed damage, stealth attacks, necromancy / faith / magic worked based on character background choices but could glitch later when trying to add second classes. The M button couldnt work, not that it does much; charging staves permanently crippled the view when spellbook was open and you could never uncharge the staff.  I mean, Guspav is a MUCH nicer guy and I see why Mokriy et al constantly agitate for him to be the modder instead of me. If he could put in the hours at the same pace and get the changes done, I'd be tickled to buckle up and let him do everything, while I reap the proceeds of unbridled consumer-ism.  But thats even more fairy tale than this forum already is becoming.  He has the skill but not the time; I won't say the talent is different, but its also not like being a car mechanic.  I know every dev can bolt on yet another OSP and make their mod taste and feel like every other mod.  This "need for anyone else's OSP" is the life AND death of Warband modding.  Guspav at least explored the edges and didnt just cut and paste. So even _I_ like his work, especially before I "tainted" it. But actually, this isn't about car repairs.  This is a wilderness that isnt charted.  Even Guspav doesn't always recognize the code now.  If he went back to what he handed me it would be so much less than it is, even YOU couldn't recognize it.  You in "as a collective audience", not the OP.

  Some disclosure - Old timer was and is the only person that ever gave me a donation in the Phantasy 2018 project - 3 months of premium NexusMods membership.  I'm not sure I was worth the 6 bucks, but it did let me upload twice as fast then download really quickly when testing updates.  I came to the conclusion that if I took donations I lost my ability to say "you know what?You need me more than I need you". But thats unfair to the 10,000 or so that started campaigns.  It is worth realizing that if Guspav ditched his family and ran here to rescue everyone, it would take about a month for his first patch.  One of my 8 hour days is about one of his weeks- and not because he is hour for hour less efficient. He has a day job and a girlfriend/family and really cant be here 24 hours a day.  So of course he will be slower -- FAR slower, than even the pundits have grown accustomed to.

  Now as for being out of the cellar -- I had no idea.  Wow.
  I suppose everything hums a little better if I code instead of type in the forums. Everyone is quieter when things actually are working.  I get that.
 
gsanders said:
Hedin said:
gsanders - sorry that people are being so rude and ungrateful to you. Unfortunately the world is too filled with such people. I can promise you that there are many more people grateful for your work which has brought this mod back from the dead and elevated to something quite remarkable. I am excited to see how your work progresses.

Have a wonderful day!

Actually now that everyone had their turn, I'd like THIS thread to be about updates to the mod, if no one has any objections?
Waht about me? :sad: i never had my turn.
 
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