adrakken said:
Finally got a chance to fully dive into the mod...
Bro, 5 f**king stars. For the first time I can play a mod that brings Dungeons and Dragons like themed gameplay to M&B in more ways I thought would have been possible with this game. Mages, Clerics (loved finding the several dozen Deity choices BTW), Paladins, Necromancy, Undead of most types...
If this mod had dragon skins I would s**t myself...even not animated ones, just a skin on an enemy that can cast fireballs or lightning to roleplay with lol. Damn near perfection man, be proud of your work as there is little the mod is lacking outside of the things virtually everyone wants in all mods like more weapons/armors(especially female)/banners.
Cudos to you.
BTW, Nexus allows you to upload update files to your mod page while keeping the original 1.50. There is even an option for you to move 1.50 down to an (older files) section if you ever release a new full file to put in its place. Upload the updates to them ONCE, let them use the bandwidth to get it out to everyone else.
well, as you well know, I already made a successful test of flying in this mode, in this code. I'll put it here in case you missed it:
https://drive.google.com/file/d/0B4sh7GRykLgEbWpFcm5QV1VUZVU/view?usp=sharing
so putting a flying, really flying dragon in the game is now possible. I just need artwork in .brf resource form for the model.
But with so many things that needed fixing, it hasn't been my focus. I keep saying people are focused on little stuff, and my gaze is kind of farther away.
The many cleric deities is Guspav's glory. He did all that, along with spell selection. He did a lot of things. Pretty much ALL of the D&D stuff was his alone. Even the gauntlets of Ogre power. He also really broke his own mod. It was a mess. Its better now. I couldn't have made the mod
I wanted without
HIS help. But in all candor,
HE couldn't have made the mod he wanted without
MY help. We both got what we needed. And everyone gets tired, and depressed and drops the ball eventually. Guspav was so active once he's in Taleworlds credits for Warband itself not once but TWICE. For WARBAND!
I'm mainly sorry the community had to suffer through so many issues on opening week. But I really, really wanted it out for Christmas. Sort-of that much happened...
I'll say a lot of the middle work I did. My focus was "realism", not D&D per se.
Diplomacy integration, prejudice, remaking faction viewers, anything found in reference section, remade tree viewers, dynamic resists, rebuilt data model, tools for tracking changes to that model, about half the cheat menu, making rigale be able to sleep and wake up at a flick of a switch without breaking save - these I did. I did the economy changes, the enterprise changes, yesterday's unarmed combat, the list changes to support more casters of all types; I did dodge with cool down, ironflesh changes, maybe fixed Guspav's stealth, expanded the radius of most cleric spells, redefined blazing hand females, put 75 craftable items for rigale, made epidemics easy money, and DID NOT do the tournaments. I did the skins, the virtual skin AI behavior for blazing hand and mageocracy to dislike each other, the shift to diplomacy for prejudice, the changes in village recruitment, the second town menu layer, the changes to wife as a companion, the fight either side was already in the diplomacy base I used, as was code needed to support multiplayer, but I turned that off because the spells wont work well multiplayer. I sped up the party slightly, increased the supplies at villages, gave more portions of food servings, made drinks give morale, fixed 3000 cases of gender mismatch in dialogs, changed undead morale effects, food use, party size limits, morale penalties, undead breaking away calculations, sped paladin auras, put encumbrance in game, made the low level mechanics for curses and blessings to change stats for agents in battle without exploit risk to stats OUT of battle. PBOD may not work ideally but it does some things correctly - spears vs mounts, out of ammo archers, dismounted cavalry. PBOD messed with Guspav's (MadVader's) deathcam by adding its own deathcam, thats fixed. PBOD shield bashes made every non human male skin a human female for sounds is fixed. Female faces are mostly more pretty, except orc, and I can accept the orc as well. Orcs have heavier armor but tend to be stronger than they look, with good ironflesh ratings. Undead are stronger than they were. Magic resists are up across all troops. Auto-calc now understands mages and clerics, so long as diplomacy terrain adjusts are left enabled. It could be worse. I mention it not to pat myself on the back, but because I want to prove it was a two person job.
I actually prefer NexusMods for patches; I have more control over how it presents the mod. Moddb everything is sent to Guspav, who won't reply, and if I put another version up it splits the forum up. My hands are tied at Moddb. But its at least 5 times more downloads. For now. I'm happy with what NexusMods gave me for tools. It's pleasant to update there. I can manage files easier there. But there is less traffic. I suppose I could have launched easier there alone, if it weren't for wanting to make it available for Christmas, so time limited. I didn't expect so many real issues, such as crashes to desktop, but many of those were made worse by a high number of rare objects suddenly being used (rings of healing, guantlets of ogre power etc). I think those issues are mostly straightened out.
I'm still looking for where the mount does 500 or 1000 damage. I guess its not from charge speed after all, but probably a bite or unicorn stab or something.
I still get people complaining of little things, like blood from skeletons. It didn't bother me but I'm not OCD enough. I can change all that, they're MY skins file, it just hasn't been as important as these other changes. I'm still glad ANYTHING works. If I shared what the mod looked like the day I got it you'd be surprised how different it was. Thats why I forced the name change. This is now like some sub-mod to Phantasy Calradia. But if Guspav is proud of it, then I'll consider it the next evolution. I still miss him. But I may have hurt him with my comments. I know how that feels. We both did BIG THINGS; and its easy to complain and miss the good things each did. I've screwed up too. But this year was better than previous years. This much is certain.
Thanks for your patience in all this time. You helped me not walk away from the mod when a few hard headed people wanted me out of here.
You helped me stay. Thanks for that. As for female armors, DtheHun gave me the green light to use most of his armors, which are very female indeed.
They could use a little Warband rework, as with Elf and Drow armors. Maybe Dwarf armors need rework also, in a technical sense. The mod still gets overloaded when too many of these faction's armors are on screen. But it could be worse, and has been. I'd like flying and underwater swimming next year. Its doable, but tricky, and harder than it looks given Warband's engine limits. Bannerlord -- they have to give me a dev kit or its all air. At least I understand Warband's scripts. There's plenty that can still be done.
- GS