Single player gets better each patch, Multiplayer gets worse each patch.

Do you mean native mount&blade? Because Bannerlord got less features than Warband. They scrapped some half-baked mechanics, like feasts, but didn't add new stuff to make it up. I don't think the comparison threshold should be native mount&blade, because they said they were gonna up their game and raised the price accordingly.I don't get the people claiming that there's not enough to do or that the game lacks features, etc. Are we forgetting what Native Warband was like before all the big mods? BL has a lot more depth than WB, even in its current raw state. Is it unfinished? Yes. Flawed? Of course. But even in this state it's hella fun and perfectly playable.
I don't get the people claiming that there's not enough to do or that the game lacks features, etc. Are we forgetting what Native Warband was like before all the big mods? BL has a lot more depth than WB, even in its current raw state. Is it unfinished? Yes. Flawed? Of course. But even in this state it's hella fun and perfectly playable.
Boring compared to Warband? Genuine question.Nothing has really changed. All of the things we have complained about from the get go are still the norm.
Boring gameplay
Well if it wasn't for the fact that Warband engine is extremely dated at this point, I would actually say that Prophesy of Pendor is WAAAAYYYY better.Boring compared to Warband? Genuine question.

As per literally the two posts above yours... the latest beta is specifically to test for bugs. The main branch is EA specifically to test while they develop. Everything is WIP.I don't think the developers actually play the game. Or maybe they can't stand playing it anymore either, like some of us.
No, I mean Warband under the final patch. Just off the top of my head, Bannerlord has things like the clan system with companion parties and caravans, character aging, death and having kids, the barter system, smithing, deeper fief management with governors, loyalty, security, militia, rebellions, etc. You've got kingdom laws, influence, forming armies, executing lords, and so on. These are all entirely new mechanics that did not exist in Warband.Do you mean native mount&blade? Because Bannerlord got less features than Warband. They scrapped some half-baked mechanics, like feasts, but didn't add new stuff to make it up. I don't think the comparison threshold should be native mount&blade, because they said they were gonna up their game and raised the price accordingly.
The features' goal should be at least the same as in the last games. I agree the game is playable, but at this state I wouldn't recommend it to anyone unless it's on a 60%+ sale
Let's go through these mechanics shall we?No, I mean Warband under the final patch. Just off the top of my head, Bannerlord has things like the clan system with companion parties and caravans, character aging, death and having kids, the barter system, smithing, deeper fief management with governors, loyalty, security, militia, rebellions, etc. You've got kingdom laws, influence, forming armies, executing lords, and so on. These are all entirely new mechanics that did not exist in Warband.

Sure, but at least half those mechanics are half baked or have negligible impact on the game. Not to mention they are mostly different approaches to the same system we had in warbandNo, I mean Warband under the final patch. Just off the top of my head, Bannerlord has things like the clan system with companion parties and caravans, character aging, death and having kids, the barter system, smithing, deeper fief management with governors, loyalty, security, militia, rebellions, etc. You've got kingdom laws, influence, forming armies, executing lords, and so on. These are all entirely new mechanics that did not exist in Warband.


Money sinks usually yes, but not useless. If you're planning an independent kingdom, they're running round recruiting and training up the troops that you're going to use to replenish your losses and fill your first garrison with. Just inspect their troops occasionally and kick out any looters and too many recruits/peasants. Along with being easily the quickest way of levelling up your younger siblings (and a spouse, if they weren't a high level NPC to begin with).Sure, but at least half those mechanics are half baked or have negligible impact on the game. Not to mention they are mostly different approaches to the same system we had in warband
Companion parties - they work as extra parties IF you are a vassal or king. They are useless money sinks in any other situations.
For those players who would appreciate a slower pace and generational play, renown is acquired too quickly compared to most other game mechanics. You can be a king in 3 or 4 years, and max out your clan in 10-15 quite easily, which feeds the idea that you should 'win' the game with your starting character. But TW seem to be in an awkward position on that issue, because a lot of threads indicate many players don't want a slower pace. At some point, renown/world pacing will need to be an option (or modded).Character aging, death, marriage and kids - the game pacing doesn't really favor these mechanics, since the only thing we can do to pass time is fighting and it gets boring before kids grown up or the player character ages significantly.
Boring compared to vanilla WB no, compared to modded WB yeah pretty much, compared to conversions absolutely. Even if TW was just going to iterate on what they had done they should've looked to expand more of the rgp elements of the game. But there really isn't anything to do but fight and even that lacks any real depth. It's wide as a lake but has the depth of a puddle.Boring compared to Warband? Genuine question.

Decline of powerful village notables = disappearance of noble troop lines is probably the biggest long term issue for an enjoyable game at the moment.1.5.7 is fine
1.5.8 (beta) has more issues
Main issues with 1.5.7 are balance related, smithing is currently like cheating due to the way things are calculated. Some skills level too fast others way too slow. Some troops are too strong others too weak, some factions are underwhelming, there are some equipment imbalances.
In my opinion it is all relative. I just came back myself and honestly the vanilla experience hasn't changed much from when I stopped playing back in May but there are some really cool mods out that change things up enough that it has been a lot of fun coming back. You have things like Ronin which adds a new playable Samurai faction or Eagle Rising that changes the Empire troops to make it a full on Roman Army simulation. As always there are a ton of little mods that fix or change the various things you don't like about gameplay such as leveling rate or maybe production levels. Basically with a little modding work, I am looking at probably another couple hundred hours worth of gameplay before I get bored again.Only really asking because I do not feel like downloading anything just to get frustrated for I suspect the game isn't any better than when last I've tried it out.
Thanks in advance.