SP - General Cultures of Captured Fiefs

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Not a fundamental necessity or anything here but I think it’d be nice if the culture of towns/villages (ie. the recruitable troops and the merchants inventory) began to reflect the culture of whatever faction owns that town/village over time.

I may be alone on this but it feels weird conquering towns/villages as a Vlandian and Recruiting imperial or Sturgian troops from it. Having imperial or sturgian inspired armor and weapons in the shops, etc.

I think since you’re opening trade routes To these places with your faction’s citys the gear and culture should assimilate over time.

Example: capturing Varcheg as a Vlandian should result in recruitable Vlandian troops after some time and Vlandian inspired gear being sold in the market over time. This does not include resources as those are geographically specific based on what the land provides.
 
This sounds like a great way to murder unit variety in the late game.

Then it can just be an option if you own a fief then you can set the culture to adopt your faction or remain the same.

Not everyone wants an army made up of Khuzait horse archers and Sturgian Huscarls fighting next to the Vlandian Knights that murdered their people.
 
So how exactly in your mind would said people be "assimilated"? Are we talking about genocide here, or?

....sure bro you have to commit genocide...


1. Capture a fief
2. Elect new ruler of that fief and it’s land
3. Allow the ruler to choose between letting the people of the land continue with their previous practices/culture (religion, appearance, etc) or having them adopt your factions practices/culture over time- leading to a penalty on the towns happiness for a period time
 
With the new recruiting system, perhaps as something a player can build/unlock - a character of their kingdom's culture that offers a limited amount of their cultural units. To reflect perhaps new ownership or slow but gradual settlement of new people. The default culture will be preserved of course.
 
I think being able to choose what town your fiefs could be would be interesting and maybe if it gets captured away from you again it defaults back to its old culture. It would have to be carefully implemented to ensure that the whole map doesn't just become one big culture I guess.
 
....sure bro you have to commit genocide...


1. Capture a fief
2. Elect new ruler of that fief and it’s land
3. Allow the ruler to choose between letting the people of the land continue with their previous practices/culture (religion, appearance, etc) or having them adopt your factions practices/culture over time- leading to a penalty on the towns happiness for a period time
I think this would be a simple yet very good implementation. Make it last a few years and cost you some tax income etc so its not super easy, but doable if you want to.
 
at least you should be able to hire [generic recruit] and choose how they will upgrade.

why cant you make a [insert culture here] young boy train as a [legionary] ? You are the one paying for the upgraded gear (equipment and horse).

Give the option for [cultural upgrade] or [your culture upgrade].

The problem is about the face code/appearance, they would need to track individual troops birth culture in order to choose how they look.
 
This is a great idea. Infact the fief culture should reflect that of the owner and the culture of the current governor. However, it should take a very long time. The time can be reduced by maybe building certain settlement projects etc.

It can start with notables changing slowly over time. Followed by market items and eventually buildings and structures.

It can also be toggled off by appointing a governor with the same culture as the conquered fief and some other option you can have to stop the culture change.
 
I like it. Even though it has some possible issues of constricting available types of troops late game. Makes sense to me to impose your culture on conquered villages etc. New troops to be introduced over time to the villages.
 
I'd kind of like this. When I do a Battanian game it is because I want to use Battanian units, but I can't get them from my own fiefs because Battania conquered them from elsewhere.

I think a good way of doing this would be an optional quest you can undertake in which you escort a large population of immigrants from your native land and let them settle in your fiefs. This would create a mixed pool of the land's native troops and your culture's troops to be recruited.

I don't know if you should ever be able to completely replace the local inhabitants with your own but it'd be nice to have my culture's units able to be recruited from my lands even in reduced numbers from the motherland.
 
I'd like to see this. Might've been a feature in warband (Or very possibly a mod) to instruct your lords to recruit a specific culture, or what culture your kingdom will follow. Assimilation would be nice, considering if I'm butchering the Khuzaits as the Vlandians, I don't fancy having to go the entire way back across to Vlandia to gather a few more troops before I assault a heavily defended town.
 
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