nox 说:
I appreciate your feedback.
About how many castles do you think you had to control to be able to keep one 200-man force in fighting shape?
I see what you mean about using what you can get from the castle, as well. I think that might need to be explained better to players.
Your point about the mercenary camps is a good one. I think they may do more harm than good as designed. I don't know if you read my earlier post but I'm thinking of scrapping that whole system and changing it up to make hired mercenaries act like vassals, to where they are a semi-independent force led by a randomized mercenary captain rather than idealized troops.
That's much later though.
Fighting shape does mean different things to different people and even changes depending on the situation. If I am generally fighting forces roughly my size and in the open I don't need to have as many of the better units. If I am trying to siege castles the extra skill and armor of the higher tiers makes a noticeable difference.
If I had to ball park the number of castles I need to keep a force of 200 running I would say 7 ( if fully upgraded ) probably even less. If I go to all 7 I end up with 21 cebelu, 21 mirza chambul (or asak-bey), 21 nokhor, 35 jasaq (or oglan ), 35 bajrak, and 3 circassion and/or 3 nogai (can't remember if these are exclusive of each other) for each place that offers them. That is at least 131 trained men roughly every 5 or 6 days (I could pick them up more often but I do need time to go fight, make money, and have fun ). If I am loosing more than half of my force consistently in that time frame I'm not sure having more castles is going to save me or the khanate. As a side note I could still pick up 5 kapikulu and 3 seymen per city. Those and taking jannisary instead of cebelu gives me a decent number of ranged foot units to garrison cities, or to use instead of my horse archers when I attempt a siege.
When I am fighting easier fights I tend to loose more of my less armored and weaker units which means my force slowly gets top heavy with more nokhor, mirza chambul, and cebelu. It isn't upgrading in the traditional manner but the end result is a force of mainly mid to high tier troops.
The idea of making the mercenaries act as independent forces is very interesting. I think I like it. I would want to be able to see roughly what the force would have before hiring them, and what would you do to help a starting character deal with bandits/raiders? As is mercenaries are about the only viable way to start your army.
nox 说:
I don't like the mechanics of the current system. Forcing the player to run from place to place and deal with funky 3-4 deep menus repeatedly is not my style.
The menues are a bit excessive but the running around I don't mind to much, compared to warband and having to run from village to village recruiting it feels simillar.
One other thing I have noticed is that the trainer skill is unimpressive now. Without the upgrade paths the best you are doing in speeding up vet status. Not bad but I don't think it is worth the investment.