Cultural conversion for conquered lands?

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avengerpat

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Pretty much what the title says, I personally like having a diverse army with battania/Khuzait auxiliaries to compliment the main force of Imperial units but that may change when I become a stronger kingdom and the option to standardize the units would be cool. It would probably be an Empire only thing however because it would seem strange if Aserai settlements are conquered by Battania and they start wearing Highland cloaks and such
 
If there is cultural conversion, it should be slow and require time (even for the Empire). It shouldn't be overnight. And like you said, it's nice to have a diverse army with auxiliary units of different types. It would be interesting if you could convert culture in stages, steadily losing access to higher tier native units until finally all you've got are imperial units, and then the settlement changes over to imperial.

And again, only if you specifically choose to convert.
 
I'd love to see this as something that can happen over time myself. The -1 to settlement loyalty can be hard to manage when the rest of the kingdom pushes for garbage policies.
 
I will just paste here the suggestion I made a while ago about the same topic. Diverse armies bothers me because when I want to play as a Khuzait horse archer I end up having imperials on my army because I cant afford going back to recruit Khuzait troops, so it becomes pointless. Same goes for playing as an imperial, I end up recruiting Sturgian or Khuzait troops.

So upon conquering a town or a castle we should be given 3 options;
1- "Force your culture on the people" in result of this action we should be able to recruit our faction's troops after sometime like 2 weeks ingame or more, you pick.
We should also get relations hit with the notables of the opposite faction and maybe even decrease in population and production as it will create unrest among the citizens.
Also a high rebellion chance should be present.

2- "Make the population slowly adopt your culture" Similar yet slower version of the above, less hit with relations, more time until we recruit desired troops.

3- "Let the inhabitants keep their cultural traits" Nothing changes, and player/npc can continue to recruit the foreign troops if he/she wants to use them as auxiliary troops.


Or another option could be to take a similar approach to the matter by following total war's religion system.

-Building cultural buildings should change the culture slowly.
-Stationing the desired culture's troops should effect the culture of the town/castle after sometime. Especially if they outnumber the locals.
 
Point out in history where culture was drastically changed even after 10 years. It simply doesnt work that way, cultural changes happen over many many generations.
 
I will just paste here the suggestion I made a while ago about the same topic. Diverse armies bothers me because when I want to play as a Khuzait horse archer I end up having imperials on my army because I cant afford going back to recruit Khuzait troops, so it becomes pointless. Same goes for playing as an imperial, I end up recruiting Sturgian or Khuzait troops.

So upon conquering a town or a castle we should be given 3 options;
1- "Force your culture on the people" in result of this action we should be able to recruit our faction's troops after sometime like 2 weeks ingame or more, you pick.
We should also get relations hit with the notables of the opposite faction and maybe even decrease in population and production as it will create unrest among the citizens.
Also a high rebellion chance should be present.

2- "Make the population slowly adopt your culture" Similar yet slower version of the above, less hit with relations, more time until we recruit desired troops.

3- "Let the inhabitants keep their cultural traits" Nothing changes, and player/npc can continue to recruit the foreign troops if he/she wants to use them as auxiliary troops.


Or another option could be to take a similar approach to the matter by following total war's religion system.

-Building cultural buildings should change the culture slowly.
-Stationing the desired culture's troops should effect the culture of the town/castle after sometime. Especially if they outnumber the locals.

This, I like this a lot.
 
Point out in history where culture was drastically changed even after 10 years. It simply doesnt work that way, cultural changes happen over many many generations.

yeah, you shouldn’t be able to magically recruit nomadic horse archers in settled lands just because. This isn’t Total War :p
 
Point out in history where culture was drastically changed even after 10 years. It simply doesnt work that way, cultural changes happen over many many generations.
Its a game though not real life. Also It shouldnt be easy to teach new recruits a new fighting style so they can look how imperials (or any other nation) look and just equip and fight in the style I want. There are many factors that can be related to the cultural change like migration etc. So having a few notables that would let us recruit our own cultural troops is not something impossible.
 
Its a game though not real life. Also It shouldnt be easy to teach new recruits a new fighting style so they can look how imperials (or any other nation) look and just equip and fight in the style I want. There are many factors that can be related to the cultural change like migration etc. So having a few notables that would let us recruit our own cultural troops is not something impossible.
I'm not saying it doesn't happen, I'm just saying there would need to be a lot of justification to have the cultures change after such a short amount of time. "Its a game not real life." Then where are all the freaking unicorns in mount and blade?
 
I'm not saying it doesn't happen, I'm just saying there would need to be a lot of justification to have the cultures change after such a short amount of time. "Its a game not real life." Then where are all the freaking unicorns in mount and blade?
So being a unicorn and changing cultures are the same thing for you? :grin: Jokes aside, there are many ways to justify that tbh like forcing migration and placing notables from our faction etc. Those changes should take time of course but thats very doable and as I said its not about the culture change really, its about teaching the new recruits a new fighting style with new equipments belonging to our own culture/faction.
 
So being a unicorn and changing cultures are the same thing for you? :grin: Jokes aside, there are many ways to justify that tbh like forcing migration and placing notables from our faction etc. Those changes should take time of course but thats very doable and as I said its not about the culture change really, its about teaching the new recruits a new fighting style with new equipments belonging to our own culture/faction.
For the sake of argument, let's say this becomes a feature. Who would this help them most? The player or literally any of the other nations? let alone factions like the Khuzait that would completely obliterate anything on the battlefield if this were the case (my opinion about the Khuzaits, but they are freaking strong outside of seiges)
 
No, it's not. Ethnic cleansing is a euphemism for genocide or genocide-like mass murder.

Right, and any culture shift you are going to see in the span of this game could only be accomplished by "replacing" the people of a town. It takes generations and the right circumstances to even begin "conversion.".

So murder, imprison, or ship off to Siberia...
 
Point out in history where culture was drastically changed even after 10 years. It simply doesnt work that way, cultural changes happen over many many generations.

Yeah, and this is a video game. Your armies would start donning your equipment when recruited anyway.
 
Honestly, the troop type change makes a lot of sense. I mean if I am Imperial, I am not going to change my entire military doctrine just because I conquered foreign lands, no I am going to turn those new recruits into proper Imperial Soldiers.

That being said, in my current campaign, somehow or another I was awarded 3 cities and 3 castles all clustered right next to each other, all original part of Battania so since I own roughly 1/2 or more of what was original Battania, I am enjoying roleplaying as the lord who won the masses over to me and have been incorporating their very excellent archers as an auxiliary force to augment my mostly Imperial Army.

Also there is a mod that changes the culture so if you really want it, it is just a quick download away.
 
If there is cultural conversion, it should be slow and require time (even for the Empire). It shouldn't be overnight. And like you said, it's nice to have a diverse army with auxiliary units of different types. It would be interesting if you could convert culture in stages, steadily losing access to higher tier native units until finally all you've got are imperial units, and then the settlement changes over to imperial.

And again, only if you specifically choose to convert.
Absolutely agree. It should take time before the culture changes
 
You have several mod options for this.

For setting the culture yourself via interface button,

For making the culture match the owner of the settlement,
 
I think there should be a Colony building line that adds a notable in your settlements where your can recruit your faction troops.
With each level the amount and possible recruitment level increases up to noble units with the tier 3 building.
So your settlements don't change culture but you can recruit both types of units even your own faction albeit in lower numbers because it only adds 1 notable per town or village.

Cheers,

Marty
 
I think there should be a Colony building line that adds a notable in your settlements where your can recruit your faction troops.
With each level the amount and possible recruitment level increases up to noble units with the tier 3 building.
So your settlements don't change culture but you can recruit both types of units even your own faction albeit in lower numbers because it only adds 1 notable per town or village.

Cheers,

Marty
This would probably be the most plausible way I can see this working, because as it stands if total conversion was a thing we would all be wiped out my stronger factions.
 
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