Oyipggy
Master Knight

These aren't really bugs, but needed balances. I was just playing this mode for a few maps. The first was village. The first thing I noticed was that one flag is waaaaay out in the middle of nowhere. It leaves the team inside utterly screwed. They just can't get it. The second map was castle, and this one was even worse. Not only is one flag way out there, again, but the other one is in the tower. So basically, the other team would run in, grab it, and just jump off. (Which leads to needing more fall damage.)
The biggest problem though, was the spawns. For some reason, the Vaegir (defending) team kept spawning outside. Like near that windmill. And the Swadians (attacking), kept spawning inside, which was completely ridiculous. On Village the same thing was happening. I think the spawns should be set to near the flag.
And the flag icon goes away once someone picks it up. I'm pretty sure this is on purpose, but it leads to each flag holder just finding somewhere to hide, and nothing ever happening.
The biggest problem though, was the spawns. For some reason, the Vaegir (defending) team kept spawning outside. Like near that windmill. And the Swadians (attacking), kept spawning inside, which was completely ridiculous. On Village the same thing was happening. I think the spawns should be set to near the flag.
And the flag icon goes away once someone picks it up. I'm pretty sure this is on purpose, but it leads to each flag holder just finding somewhere to hide, and nothing ever happening.

