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Oyipggy

Master Knight
These aren't really bugs, but needed balances. I was just playing this mode for a few maps. The first was village. The first thing I noticed was that one flag is waaaaay out in the middle of nowhere. It leaves the team inside utterly screwed. They just can't get it. The second map was castle, and this one was even worse. Not only is one flag way out there, again, but the other one is in the tower. So basically, the other team would run in, grab it, and just jump off. (Which leads to needing more fall damage.)

The biggest problem though, was the spawns. For some reason, the Vaegir (defending) team kept spawning outside. Like near that windmill. And the Swadians (attacking), kept spawning inside, which was completely ridiculous. On Village the same thing was happening. I think the spawns should be set to near the flag.

And the flag icon goes away once someone picks it up. I'm pretty sure this is on purpose, but it leads to each flag holder just finding somewhere to hide, and nothing ever happening.
 
I second this.  Castle and Village are the worst maps for this.  I think one simple solution would be for the factions to switch sides when half the time is gone.  That way each team would have a chance to defend the easier flag.  This would also prevent having to use completely identical maps for both sides.  It would be more interesting as well as your team would have to adapt to defending the more difficult flag.

EDIT:Also I feel there should be a timer for how long you can hold the other team's flag.  Right now both sides get the flag and when they find they can't return it they simply hide.  This ,of course, leads to an extremely boring match.
 
agreed on more dmg on fall damage .... see if u wall jumpers are brave then ...... muahaha
 
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