Your crash has completely different origin, because dragons neither influence perfomance , nor initiate memory leak (i tested all reported and encountered by myself unit related crashes with multiple perfomance monitors on). Either you have some files corrupted - meshes, animation of dragons most likely or game can't unload something related to them after battle ends/rider dead/whatever else it may be.Sky Warden said:Thanks for the hard work. I tested some more just now. The Birgit crash still happens. Oddly enough, when I visit her in a castle and duel her mounted, there was no problem during the duel, but the game crashed after the duel was over. I tried to reduce render_buffer_size from 2048 to 512 and I could talk to her in the field, but crashed again when I closed the dialogue.
Do you have any suggestion on dealing with that hypothesis? I don't think it's a case of corrupted files because there are cases where the dragon can be rendered without a problem. I will simply avoid Birgit and Oskar for now, but it'd be great if I could get around this one crash.T.L.S. said:or game can't unload something related to them after battle ends/rider dead/whatever else it may be.
Do we look like Oracles here?m7mdking said:plez for god sake tell me how to fix microsoft visual crash plez!