Maybe later if I will be able to make the Cossack quest and have time. I don't have plans yet. I used to correct scene pathfinding bugs during my game. I might upload them but fortunately there are only 2 of them so far.
Hehe, same, but due to a bug, not the quest longetivity.(The dialogue with radziwill for proceeding wouldn't trigger, and I am not the marshall of the commonwealth. ) I very much enjoyed it though. It gave the black mace a sense of truly being a mighty artifact, plus, I really having a reason for supporting a claimaint, PLUS I ended up in the Polish commonwealth, again, with a reason, which was a most welcome change.
Hehe, same, but due to a bug, not the quest longetivity.(The dialogue with radziwill for proceeding wouldn't trigger, and I am not the marshall of the commonwealth. )
A quest that you should receive right after winning the rebellion. (Making you marshall and sending you on the next task - to capture a crimean lord.)
I didn't(And shouldn't have to) use the walktrough, but as it seems it's the only way to avoid bugs in the game.
The mistake I did was conquering Kiev last, the developer has responded that the script might trigger if I capture it again. For it to work I'd have to somehow lose it(garrisoned nearly all the time) and recapture it again.
I have stopped playing because of that and can never seem to gather the will to try and find a workaround.
I don't know at which step may I finish the rebellion so I did it very late.
Actually I had a mirza prisoner so that quest was very quick for me.
The walkthrough doesn't give real help but it is easier to follow the quests between the hills of bugs.
For example it says you may bribe xy - but there is no such option it the game.
I kind of have the will to continue my save now. (circa day 500) Is there ANY way for me to edit the vanilla reiters to look like yours, without starting a new game?
You may replace the armet mesh code in item_kinds1.txt to the burgonet if you installed the mod. The variety is possible only if I coded more type of helmets in the older version. I don't remember, check troops.txt.
You can do it only in notepad, Morgh's editor doesn't save mesh changes.
Jelly?
I had no problem with the translator monk. It's a simple quest. I had to restart the campaing twice from an earlier state. I used cheat codes to regain the lost things.
But I didn't finish the game yet.
I changed some fort icons which look different on the map and on the field. I like to know if a fort is made from wood or stone for example because the attacking and defending possibilities are very different.
These changes appear only in a new game but don't confuse existing ones.
And I discovered in the files the developers made different village icons for each nations. These are the ones you see when you start a new game. But soon they all turn to the warband icon because they didn't coded it. Knowing python it would be possible to preserve those icons but the scripts contain the warband icon name and I suppose the refreshing process brings the warband village.
However I can change the warband village model and I did. Only one type is possible so I choosed this one with modified roof texture.
Yes, and there are even some fancy village icons in the files but I suppose they are too big (600 vs 4500 poligons) and that's why they skipped them. And they have no burnt version.