I'm glad you like the horses it was fun to make them, too.
I read a book from a 17th century it says the swords cause bigger damage but the sabre is far quicker. Quicker means they were able strike far more compared to the sword wielding soldiers. And in real battles it doesn't matter if your opponent is dead or just seriously injured he won't strike back.
Price difference show something about the abilities of horses. The arab stallion has hp 130, man 56, sp 49 and need riding 4.
The thoughbred has hp 150, man 55, sp 50. Maybe I should show some stats because in the vanilla many special items were actually worse compared to the ones bought from merchants. An important change these horses wouln't lost their abilities while if you buy a spirited horse in shops and it gets killed sooner or later and it will lost the spirited attribute.
It seems the formation codes must be corrected or skipped entirely.
The Turkish shields were held like I corrected. It's not a guess. The long, narrow part defended the neck and the head.
The next version will contain the visual improvements I presented here, a lot of balancing, solutions for formations and such. For example national items. It means western hats can be bought only in swedish cities, polish dragon uniform only in polish cities etc. But the game is not playable if the formations works on the wrong way so a new bugfixer patch is urgent.
I met only bandits yet and I didn't experience these bugs there.
Edit: I discovered during the play wool cloth resource looks the same like linen. Thus in the next version I will differentiate them. The new cloth will be the colorful one. It's not my texture anyway just the creative use of the present one.