Any chance you could release a small update with it soon? A smol file? Would probably be save compatible too.
It's true that they were present at last in TYW and ECW, but there is absolutely no evidence of their documented use during the Deluge era (or earlier during this century) in Eastern Europe. The armies by 1650s tended to incline for some uniformity, so those things like swordsmen were very unlikely to be present in any armies of the fighting sides in Eastern Europe. It was also logical from military point of view as they were completely defenceless against cavalry, which was essential part of warfare in the region. Considering very small size of the armies in game (just 150-400 men per commander) even one guy in a stack representing considerable group of men. I hope you would agree: Csatádi added so many new historical units (Vlachs, Hungarians, missing types of infantry and cavalry for Russia and Tatars etc) that removing some of the vanilla ones (which were somewhat anachronistic for this conflict) is quite logical decision in order not to end with way too eclectic AI armies.YourStepDad said:While I do realize they were very anachronistic and most certainly not used by Sweden, especially in full plate armor during the 17th century, instances of them were not unheard of earlier in the century by Venetians, Austrians and other German states during earlier periods of the 30 years war. They were quite possibly the coolest unit I've seen in any game, period. It'd be nice if you had kept them as bodyguards or represented them in some extremely small or insignificant way.
The Scots bringing their (two handed) claymores over though, while it likely didn't happen much, isn't entirely infeasible or out of place. I think they're a cool flavour unit that deserves to be represented in some way.
They have their life, too, so they don't wait forever there. You may find them only with luck or cheat code and extensive search.Oldtimer said:took Zamoschye bandits mission, went away to earn some money and hire troops. Came back after abt. 10 days. No bandits anywhere, now more than 20 days in game, no bandits. Quest shows up as active. So what`s going on?
Csatádi said:They have their life, too, so they don't wait forever there. You may find them only with luck or cheat code and extensive search.Oldtimer said:took Zamoschye bandits mission, went away to earn some money and hire troops. Came back after abt. 10 days. No bandits anywhere, now more than 20 days in game, no bandits. Quest shows up as active. So what`s going on?
Thanks. No idea how this might happened but will look into this issue.stanislavskiy said:Dear friend!
First, let me thank you for the work you did! In my opinion, this is the best mod for WFaS today! As I played this wonderful mod, I ran into a little problem and wanted to ask if you would help me solve it.) The Black Mace Quest, the task "to talk to Papnutiy." The line "to talk with Paphnuty" has disappeared from the menu of the city Novgorod. This may be because Novgorod in the original game is a castle. Because of this, need have to throw extra points into the intellect in order to read this book yourself. I would rather spend them on strength or agility) can this be somehow corrected? Thank you in advance!