Crushing Blocks

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MTzealot

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So, how does this work? Is it based completely on a diceroll? Or does it only crush when it isn't a perfect block? Same goes for knocking someone down with a blunt weapon, how does that work?
 
If morning star, use it as a 2H weapon and do an overhead attack.
I think you need to have a decent power strike / proficiency as well to up the chance of it working.
When you get to higher levels of those skills, it will always work in an overhead attack.
As for knocking down someone with blunt weapons, I have no idea what contribute to the chances...
 
Block  crushing- You need to chamber the attack first, and make sure it lands right on, no glancing, once you get the hang of it it's easy

Knockdown- I think this is based on chance, make sure it's not a glancing blow and every once and a while you'll get a knowck down
 
You don't NEED to chamber to do an overhead block crush, But it probably helps, It's based on PS and prof, and speed bonus.
 
Biggest thing for crush is weight difference between weapons. A heavy weapon will crush lighter ones easily, but two equal weight weapons mostly like wont crush each other.  You can boost your crush chances by holding down the attack longer before release and/or having a good speed bonus when you hit.

Knock down is a random chance via blunt. Not sure if there is something to make it more often, but pretty sure it is just random.
 
MTzealot said:
So for both it is completely random... Seems like a bunch of bull**** for a competitive game.

Meaning it's underpowered over or overpowered? Glances are random too. War is random. Life is random. Also, basically have the heavier weapon for crushing blocks. I.e. Great Hammer versus a short sword is going to autocrush. It's random because in real life, it'd depend on how well you hit, how well your enemy was holding his block, etc. Cone of fire based accuracy is crap too, but it's just a game.
 
Anyone else notice that distance might play into the crush? If I backpeddle away from the hammer wielding pussball, then he'll usually crush through the shield. Sometimes, though, it won't and it seems that I was simply closer. If he can't really get the hammer down on the appropriate spot because it's on a long stick...
 
MTzealot said:
So for both it is completely random... Seems like a bunch of bull**** for a competitive game.
What a bunch of bull**** yourself... :P if you'd read what was posted, you'd see that block crush is most definitely not 'completely random', if it has any random element at all. The knockdown is not 'completely random' either; from a quick look in the bug tracker it depends on the can_knock_down flag, blunt, weapon weight, "the attributes of the player", possibly the damage, and then some amount of random chance.
 
MTzealot said:
So for both it is completely random... Seems like a bunch of bull**** for a competitive game.

Are you ****ing retarded? You're either the biggest dumbass ever to grace Chadz geen warband, or a HORRIBLE troll.
 
My guess: its the damage required for a crush. Edit it and test ingame to see what it does.
 
To my knowledge nothing in this game is random except inaccuracy of projectiles. Everything else seems random because its base on so many variables that even if you try to do the exact same thing again in a controlled environment you will still have a real tough time getting the same result. I love this aspect of the game makes it more like real life while keeping things fresh through unpredictability.
 
technically not even a random number generator is random. everything on a computer is controlled, but it all depends on how many variables you have.
 
In native (if this is a talk about native balance) crush is really not a factor. Morningstar and saranid maces will crush through a 1 handed weapon, but not if you are holding a shield.

The rhodok hammers are short and slow, but they are pretty dangerous right now. In the past, you could quite safely kick a guy who tried to overhead you and get back out of range, but it is a lot harder to land that kick now, which leaves you with weird swordwork people aren't used to. Spam swings work pretty well against them, but only if the great hammer guy is going for overhead attacks. You can be blocked, swing again, and still beat the great hammer's overhead. But if the great hammer uses a side swing you'll have to block, which will cause you a lot of stun and slow you down.

Well either way the hammer doesn't feel too op in this patch when I use it, though it is a lot more effective than the last patch, and if anything the success I'm seeing from using it this patch is because i'm defending on siege at a choke point. Also a lot of players there don't quite know about block crush or understand how to get away from it, so they are sort of paralyzed with a shield up as I donkey kong them 3 times in a row. But if anybody with at least some decent level of melee ability or knowledge gets close to me it is a lot of work to walk out of there alive using just the hammer.
 
silentdawn said:
To my knowledge nothing in this game is random except inaccuracy of projectiles. Everything else seems random because its base on so many variables that even if you try to do the exact same thing again in a controlled environment you will still have a real tough time getting the same result. I love this aspect of the game makes it more like real life while keeping things fresh through unpredictability.

This is what I was looking for, thank you. I can't stand having dice rolls in games like this. Just the idea of my death being based on chance rather then my own(or the opponents) skill is stupid.

Also, for all of you hammer users, I wasn't calling your weapon OP ffs. Stop getting butthurt just because you misinterpreted someone on the internet.
 
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