In all seriousness, and in reply to the general topic of the thread, I definitely take issue with the transition from certain weapons being 'earmarked' to be able to crushthrough, to now any 2h being able to crusthrough so long as the numerical requirements are satisfied. In warband, utilizing a 2h crushthrough weapon was a huge gamble- in addition to the inherent hurdles of taking a 2h against skilled archers etc. in a competitive environment, as mentioned above, it is incredibly easy to punish a great hammer or maul user in a 1v1 fight. Its effectiveness in groupfights is both helped by negating shields, but hindered by its short reach and slow speed. It was always used to the best effect when utilized from ambush- allowing for a free hit so long as the opponent was unready for it (such as coming from behind corners etc.)
I understand the effort to make Bannerlord distinctive from Warband, but my suggestion would be to add specific crushthrough weapons as a perk for the relevant classes- Voulgier may not need a weapon that has crushthrough, but the Wildling can have an optional perk for a maul with stats reflective of balancing concerns- i.e. the maul is slow and/or short, so as to implement an element of risk with a potentially large payoff. I'm not passing judgement on which classes need a crushthrough weapon specifically, but I definitely don't think its necessary for every 2h class to be able to crushthrough with most of their weapons.