OSP Medieval Crusaders Way to Expiation - OSP Pack

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HyperCharge said:
Look it what i found  :mrgreen:

aDnkjB.jpg
Camel looks great. All textures looks just fantastic!
20zbcxw.jpg
 
Again thanks a lot for your assets, it brought my mod to a new standard :smile: Anyone knows an easy way to fix the armors for christian faction leaders?  (the one for Jerusalem king and the ones for military orders masters). Thanks in advance.
 
Thank you so much for releasing this pack for modders to use! We've been using a lot of these assets in our Medieval Kingdoms Total War mod lately, filling in stuff that we couldn't make or find. Check out our Seljuks of Rum preview with a lot of this stuff!

http://www.twcenter.net/forums/showthread.php?698595-Medieval-Kingdoms-Total-War-Seljuks-of-Rum


Also credits have been given as requested. We have a credits thread in another spot in the sub-forum, so yeah.
 
I'm having trouble adding some shields, it pops up with could not find veter_flora_slow_list. Then the shields won't appear in game. Could someone help me please. They are in the shaders brf.

[Edit] Nevermind just forgot to add in the load_mod_resource  :facepalm:
 
Anyone knows what is needed for making waves work? Does it needs WSE? I have all the shaders, brfs, etc in my mod but still no waves nor in campaign map nor in scenes, only thing I don't have is WSE integrated, does it need WSE to make the animation work? Thanks.
 
domipoppe said:
Materials, water, apply new wave shader on it I think

I thought about that already, that I should maybe add the shader directly but I have it exactly as with CWE and when I launch CWE the water in the campaign map have waves, that's what is weird. I'm even using their "native_materials and "native_textures" brfs  as my base materials and textures with some additional stuff of course.
 
Edit: Nevermind, it seems it's just with lower texture detail it doesn't work, but with higher texture detail campaign map water works fine now ^^ it's just most of the time I have it to lower texture detail so that my computer can handle scenes and battles.
 
HyperCharge, Yes, they will be in OSP, only slightly in other look, I prepare one personal project in which they will be as OSP + still some practices. While early to speak but I hope next month I will be able to share more concrete information.
 
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