CRPG Mod for M&B Warband - Ripper X Machinima Video Review

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redrip

Regular
Hope you all enjoy.

http://www.youtube.com/watch?v=EMm1bhUklK0&fmt=22

Cheers,

Ripper X
 
I suppose it might make the game more popular and it's certainly nice to see more videos out there. But I just don't like cRPG, and watching your video it's quite obvious: so many words about leveling and how cool it is, and not a single word about tactics (except "stick with your team"). I think that's sad and that there are plenty games of leveling. We saw that "strong played-for-weeks" guy and his gameplay consisted of nothing of spam and ambushes with high athletics. I didn't see a single manual block, no feints, no actual team coordination (which may have existed but it's probably just chaos with everyone grabbing for XP). If I remember correctly in one scene we saw entire mob 'flowing' around like a river. I suppose that's the result of 'you get XP is nearby'. No key archer/crossbow positioning on the battlefield, just 'jump in'.

One thing I liked was more diverse armor and weapons.
 
Yoshi Murasaki 说:
I suppose it might make the game more popular and it's certainly nice to see more videos out there. But I just don't like cRPG, and watching your video it's quite obvious: so many words about leveling and how cool it is, and not a single word about tactics (except "stick with your team"). I think that's sad and that there are plenty games of leveling. We saw that "strong played-for-weeks" guy and his gameplay consisted of nothing of spam and ambushes with high athletics. I didn't see a single manual block, no feints, no actual team coordination (which may have existed but it's probably just chaos with everyone grabbing for XP). If I remember correctly in one scene we saw entire mob 'flowing' around like a river. I suppose that's the result of 'you get XP is nearby'. No key archer/crossbow positioning on the battlefield, just 'jump in'.

One thing I liked was more diverse armor and weapons.

Well, thats sort of old news. Equipment and skills in cRPG predetermine you to either win or lose in many situations. For example, lot of plate users dont even care to block anymore (if they even can, that is) and just spam away - and it works because ripostes often bounce off without even stunning the guy. Its really frustrating when you get killed just because the guy youre fighting has been heavily grinding for weeks. CRPG battle gameplay was 'fine' when most of the guys had equipment at the level 'similar' to Native, now, when half of the usual players have plate armor, its utter crap.

I really wished Strategus was on Native. It would be so much better.

PS. As much as cRPG is rather dissapointing these days the Strategus itself is absolutely great so far and I encourage everyone to try it. Even if it forces you to struggle through grinding out 20+lvl character in cRPG.
 
Gotta agree with you on that, Ozwan. It has become too much based on gear, because of all those uber armors.
Well someone might make a similar mod one of these days, with less or no leveling. I'd definitly be in.

I'm having more fun on native now, so I guess it's all fine anyway :smile:
 
I see too many 2hand spammers in native already, I really don't want a game mode that encourages this kind of gameplay even more.
 
Good effort but the gameplay does seem poor, id rather stick with native or other mods, too bad nobody plays any other mods apart from this one wich has tons of servers.

more 1886 servers!!  :wink:
 
Personally this just sealed my belief that crpg is rather crap since your "best player" just went by spamming killing, frankly, retarded players and ambushing. I didnt pay much attention but I didnt see much blocking either.
Gaining power through time played is the way to a bad players heart. Most mmos being a good example.
 
Ok, In defence of cRPG -
It's true that many people seem incapable of manual blocking in cRPG, but that is true in native as well I honestly don't think the majority of cRPG players are any worse at the game than the majority of native players. There are three main things that make up player skill - quality of computer, quality of internet connection and time spent in game. In native the first two matter alot more than in cRPG, since in cRPG you could be playing on a netbook, if you have enough plate and a big enough weapon you can still compete with someone who has an amazing pc and flawless internet connection.
Most importantly cRPG and startegus are all leading towards a MP campaign, which is something I think we've all been wanting for some time.
If you haven't tried cRPG, I would recommend you try it, and play strategus the more people playing that the better.
 
Arkle 说:
if you have enough plate and a big enough weapon you can still compete

I think that line right there sums up a lot of the distaste for cRPG. If you grind enough, you can not be very good and win by virtue of grinding. Personally, that is the complete opposite reason why I play Warband multiplayer.
 
Striker_KOJ 说:
Arkle 说:
if you have enough plate and a big enough weapon you can still compete

I think that line right there sums up a lot of the distaste for cRPG. If you grind enough, you can not be very good and win by virtue of grinding. Personally, that is the complete opposite reason why I play Warband multiplayer.


hmmmmm. Yep, so instead its best if whoever has the best hardware/internet connection wins?

EDIT - which isn't to say I have anything against native - its fun, but so is cRPG.
 
Arkle 说:
Striker_KOJ 说:
Arkle 说:
if you have enough plate and a big enough weapon you can still compete

I think that line right there sums up a lot of the distaste for cRPG. If you grind enough, you can not be very good and win by virtue of grinding. Personally, that is the complete opposite reason why I play Warband multiplayer.


hmmmmm. Yep, so instead its best if whoever has the best hardware/internet connection wins?

If you think that having a lower ping than your opponent is an automatic win, then maybe you should stay in cRPG
 
Ok, I didn't say that did I?
I said - "There are three main things that make up player skill - quality of computer, quality of internet connection and time spent in game"
Also I spend most of my time on native, on a duel server called nditions in fact as I have both a good pc and good internet - lets not turn this into a competition :wink:
 
Arkle 说:
It's true that many people seem incapable of manual blocking in cRPG, but that is true in native as well
There are three main things that make up player skill - quality of computer, quality of internet connection and time spent in game.
In native the first two matter alot more than in cRPG, since in cRPG you could be playing on a netbook, if you have enough plate and a big enough weapon
you can still compete with someone who has an amazing pc and flawless internet connection.

Even if its true - so what? If the average player is terribad that doesnt mean that a mod should futher promote it and do it more than native. In native you can still kill most 2hand spammers as an archer if you can block 2 standard attacks and then counter.

All those things that make up "skill" (ironic that you use this word for it) are more like limiting factors rather than what makes a player "skilled".
You certainly like to ignore the one single thing that many people in denial do - some people are just better at some things. Talent makes up "skill" and those three can limit the players potential and "skill", not define it.

Also, you can easily take out "fps" out of those three any time of the day unless your pc is from 2002 or older since w&b can run with 75+fps on a laptop with an integrated vcard on minimal graphics.
 
Well let's not compare native and what is, in the end, just a mod, this will lead to nowhere. Just be aware that even though cheap kills and ridiculously tough people do exist, skill still matters. It's actually hilarious to see a terrible player with epic gear being completely dominated by better players :smile:

Anyway, cRPG being so popular is not really surprising, a lot of people have been yearning for rpg elements, and completely gave up multiplayer because it was lacking. I even know some people who bought Warband only to play this mod (needless to say, they aren't usually very good :lol:)
 
This is the crap that's pulling people out of native servers? I don't understand.

The majority of people have acceptable connection/hardware, I dont see that argument as valid reason to replace skill.
 
I wasn't saying we should all stop playing native, I was simply defending cRPG - seeing as most of the arguments against it were that players lacked any skill.
@ Fraemi yeah you're right, which is why I said the main things, rather than the only things - obviously some people will have better reflexes etc.
The actaul arguement I was using to promote cRPG was that it (and strategus) are moving towards MP campaign mode.
 
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