XDaron 说:
I swear to god this is what every medieval game discussion devolves to, there will always be fine line between fun and realism, and striking a balance that satisfies the public is completely impossible
Had Medieval history wasn't fun, nobody would make a game about it. It's precisely Medieval (historical in general) setting that draws players to these games. Realism and fun are not two mutually exclusive things, you see. Moreover it's not about 100% realism. Not that such a thing can be achieved in the computer simulation anyway. It's about common sense and basic integrity of the game story. If you make a game abased on Medieval England, then you can't put Storm Trooper laser rifle in to it. Unless you create some logical or quasi logical explanation how it got to Medieval England.
And then there is something else... children that grow up on these games sincerely believe that what they see in the games is authentic. mAtAtA is case in point. There is no mention of triarii been used on the flanks against cavalry in kneeling position in any historical source. But you know where you can see this sort of nonsense all the time? In Rome Total War games. Of course in Total War it makes perfect sense, because game mechanic is made in a unrealistic way.
You can't claim that historical based game should not be accurate because it's a game and then go on and say that triarii guarded flanks kneeling based on what you have learned in the game. Wherever game developers want it or not, they are influencing and educating generations of players who then take what they see in their games as a historical facts. It becomes part of popular culture. When they set to make a game in historical setting, they need to stay true to that setting, or they should make it clear that setting is not historical, but rather just fantasy based on history. Good example is Battle Brothers, game very similar to MB. It's absolutely clear from the game setting, that it's just loosely inspired by the historical setting. You have trolls, witches and giant worms roaming around.
There is increased call for more accuracy in both historical games and historical films. And that's a good thing. They need it.