Lusitani 5th Empire
After the update timings and accuracy mechanics have been changed.
Imo, the current way the crosshair works is way too distracting and the accuracy timings feel artificial. This could be improved.
Imo, the current way the crosshair works is way too distracting and the accuracy timings feel artificial. This could be improved.
Suggestion/idea: Having to wait for a shot kinda sucks, but why does it suck? Well, because you see you have to wait for the shot, and is kinda distracting having the crosshair that big and always expanding and contracting. That said I think devs could test the mechanic without having the crosshair showing up when expanding from a certain point/size, maybe having it fading in and fading out (opacity) and only showing when the shot has decent accuracy/the crosshair is smaller.
So, click -- expand crosshair and until it fades out -- delay-- fade in the crosshair when almost fully contracted.
That's it, fade the crosshair in and out, remove/reduce artificial Inaccuracy, keep/reduce the delay (for accuracy) time.
I'm assuming the "delay" or the time to make the crosshair stable only affects accuracy (or vice-versa), hopefully it doesn't change any other value like speed of projectile.
This makes it look less artificial; this way you really have people mastering the timings and accuracy instead of looking for the visual clue; It's less frustrating and distracting; You don't have to reduce the accuracy and have delays some much artificially because you naturally can't aim as well without the crosshair; Fast paced game.



