Crossed Swords on Back

正在查看此主题的用户

CounterPoint391

Master Knight
Well, I wanted a pair of crossed swords so I did it by making a new sword and instead of a carry_sword_back flag I replaced it with a carry_crossbow back. Looks like this:

mb2-1.jpg

Now I would like to add an animation for drawing the left sword, probably by modifying the default one and renaming. Currently the left sword uses the take out crossbow animation. I would like to replace that one with a new one without overwriting all the crossbow animations...Any thoughts?

Also, I realized that my method for getting the scabard on the back in the crossbow position was rather crude (I just rotated and moved its position in OpenBRF). I think you can just rig it to a certain skeleton bone....but which one? (I can figure it out by trial and error, but if anyone knows off-chance before I do.....)
 
You'd replace one of the current ones, or you'd have to script a trigger that did the custom draw after checking that you're drawing a weapon and determining what you're drawing, like that crawling animation. 

You'd have to check for drawing your sword (IDK whether init works for that with weapons or not) and then run the animation, basically.  It shouldn't be too hard, but I am pretty sure you will run into issues, because weapon draw is a hard-coded animation based on the itp type.
 
后退
顶部 底部