Cross cultural marriage plus matrilineal culture is seriously messing up the game!

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Emax

Recruit
With the current state of the game, clans take wives from any culture, then the culture of the wife determines the culture of any children that come along.

For example, a Sturgian clan male takes on an Aserai wife. Now, all of the children born by that wife in the STURGIAN clan will be of ASERAI culture.

Immersion breaking, definitely.

But the real problem, is that within a generation, the clans are all twisted into some weird hodge podge of cultures, who can no longer effectively govern the fiefs in the territory they are supposed to hail from, due to the effect of culture bonuses from the clan leader and governor.

So, the first problem is obviously the randomness of how NPCs hook up. Could a Sturgian take an Aserai bride? Sure why not. But it probably wouldnt be his first choice.

I think cross cultural marriage is an ok thing to have but there needs to be some sort of modifier in the matchmaking system that makes it more of a rare occurrence. Marrying within the same culture should be the rule, not an exception.

And secondly, the matrilineal determination of offsprings culture has got to go. I dont know when or why it was introduced, but I know it wasnt always this way.

If its a bug, its well past time to fix it.

Im at the point where I dont want to start any new games, because once I hit the 20 year or so mark, kingdom management becomes an utter mess, for reasons stated above.
 

Emperor1997

Squire
With the current state of the game, clans take wives from any culture, then the culture of the wife determines the culture of any children that come along.

For example, a Sturgian clan male takes on an Aserai wife. Now, all of the children born by that wife in the STURGIAN clan will be of ASERAI culture.

Immersion breaking, definitely.

But the real problem, is that within a generation, the clans are all twisted into some weird hodge podge of cultures, who can no longer effectively govern the fiefs in the territory they are supposed to hail from, due to the effect of culture bonuses from the clan leader and governor.

So, the first problem is obviously the randomness of how NPCs hook up. Could a Sturgian take an Aserai bride? Sure why not. But it probably wouldnt be his first choice.

I think cross cultural marriage is an ok thing to have but there needs to be some sort of modifier in the matchmaking system that makes it more of a rare occurrence. Marrying within the same culture should be the rule, not an exception.

And secondly, the matrilineal determination of offsprings culture has got to go. I dont know when or why it was introduced, but I know it wasnt always this way.

If its a bug, its well past time to fix it.

Im at the point where I dont want to start any new games, because once I hit the 20 year or so mark, kingdom management becomes an utter mess, for reasons stated above.
+1

You know you can reload the game, if a intercultural marriage happens, but yes it has to go that only the culture of the mother, determines the culture of the child.
 

Apocal

Grandmaster Knight
And secondly, the matrilineal determination of offsprings culture has got to go. I dont know when or why it was introduced, but I know it wasnt always this way.
yeah, its a bug
I think cross cultural marriage is an ok thing to have but there needs to be some sort of modifier in the matchmaking system that makes it more of a rare occurrence. Marrying within the same culture should be the rule, not an exception.
part of the thing is that they won't favor rivals and clans within a kingdom are a lot more likely to be rivals than those on the other side of the world

they also wont necessarily seek out cultures close because they are either at war or hate each other

that overrides the other stuff they put in
 

Tryvenyal

Squire
Children should have the culture of the clanleader of the clan they are born into. AI should favour new clanleader that shares culture with with old clanleaders.
 
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