BestGoblinNA
Regular
This may be an unpopular opinion but I think Skirmish is not that fun compared to TDM. I recognize that many of you play A LOT of Skirmish so in this thread, I want to share my thoughts on the game mode and perhaps you can share yours to give another point of view.
• My first impression of Skirmish is that it doesn't feel like Mount and Blade. The map in Skirmish is big, but it's a small 6v6 battle. It doesn't feel like I'm in a medieval battle. It feels like I am playing Counter-Strike: Medieval Offensive. If these capture points are so important, why would a faction just send 6 people to contest it? It doesn't make sense.
• If Talesworld want to grow the multiplayer community, it is NOT through Skirmish. Picture the entire Bannerlord player population in a pie chart. A small slice of that pie is the multiplayer community. Within that small multiplayer population, a smaller slice of that are competitive players. Skirmish is made for that small slice of players, so as a result, it should not be the main multiplayer game mode that casual players experience.
• The MAIN reason why Skirmish is not intended for casual is their matchmaking system. I recognize that at the moment, the player population is low and so it is hard to find even matches. However, even if the population increases, I don't see any system in place for even teams. There is nothing in place to stop 6 random people being matched against a coordinated 6 stack.
• Imagine a new player wants to try out multiplayer, based on how the menu is setup, they are encouraged to queue up. Imagine waiting several minutes to hop into a Skirmish game only to get crushed by a stack of experienced players for the next 10 minutes. As the player hopelessly sits through the rounds while he is dead, he is left wondering why he is wasting his life on this.
• Hey, but you dumb goblin, it's so easy to find people to group up on Discord or other communities! It's a great way to make new friends and join a clan! That's a valid point, but new players should not have to jump through so many hoops just to enjoy a game. If Talesworld want the community to grow, new and casual players need to experience a FUN game as EASILY as possible.
SUGGESTIONS:
• Team Deathmatch or Siege should be the game mode for the masses, not Skirmish. When I mean siege, I mean like it was in Warband. No queuing up. Just hop into a server like TDM and play. Let new players experience the chaos of multiplayer combat in an ACCESSIBLE way. Even if the newbies don't perform well in those game modes, they can still find enjoyment in taking part of some massive offensive. Even if they don't get crazy K/D ratios, every little hit or kill that they accomplish will feel like it at least contributed to victory. That's what hooks people into multiplayer, not getting dumpstered in these 6v6 Skirmishes where if you lose the round, all the efforts you made before are entirely useless. It makes new players feel powerless. It makes them quit.
Let me know your thoughts. Most importantly, let Talesworld know your thoughts.
• My first impression of Skirmish is that it doesn't feel like Mount and Blade. The map in Skirmish is big, but it's a small 6v6 battle. It doesn't feel like I'm in a medieval battle. It feels like I am playing Counter-Strike: Medieval Offensive. If these capture points are so important, why would a faction just send 6 people to contest it? It doesn't make sense.
• If Talesworld want to grow the multiplayer community, it is NOT through Skirmish. Picture the entire Bannerlord player population in a pie chart. A small slice of that pie is the multiplayer community. Within that small multiplayer population, a smaller slice of that are competitive players. Skirmish is made for that small slice of players, so as a result, it should not be the main multiplayer game mode that casual players experience.
• The MAIN reason why Skirmish is not intended for casual is their matchmaking system. I recognize that at the moment, the player population is low and so it is hard to find even matches. However, even if the population increases, I don't see any system in place for even teams. There is nothing in place to stop 6 random people being matched against a coordinated 6 stack.
• Imagine a new player wants to try out multiplayer, based on how the menu is setup, they are encouraged to queue up. Imagine waiting several minutes to hop into a Skirmish game only to get crushed by a stack of experienced players for the next 10 minutes. As the player hopelessly sits through the rounds while he is dead, he is left wondering why he is wasting his life on this.
• Hey, but you dumb goblin, it's so easy to find people to group up on Discord or other communities! It's a great way to make new friends and join a clan! That's a valid point, but new players should not have to jump through so many hoops just to enjoy a game. If Talesworld want the community to grow, new and casual players need to experience a FUN game as EASILY as possible.
SUGGESTIONS:
• Team Deathmatch or Siege should be the game mode for the masses, not Skirmish. When I mean siege, I mean like it was in Warband. No queuing up. Just hop into a server like TDM and play. Let new players experience the chaos of multiplayer combat in an ACCESSIBLE way. Even if the newbies don't perform well in those game modes, they can still find enjoyment in taking part of some massive offensive. Even if they don't get crazy K/D ratios, every little hit or kill that they accomplish will feel like it at least contributed to victory. That's what hooks people into multiplayer, not getting dumpstered in these 6v6 Skirmishes where if you lose the round, all the efforts you made before are entirely useless. It makes new players feel powerless. It makes them quit.
Let me know your thoughts. Most importantly, let Talesworld know your thoughts.
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