Criticism on the negligence of the console community
The state of the console community (both PS4 & Xbox One respectively) is appalling. It’s important to uphold one’s responsibilities not only as a software developer, but as a company as well.Lack of service and horrid quality assurance does little to establish a long-term fan-base which respects the developers/company.
Normally, this would have an adverse effect on a company via their stock prices dropping, but Taleworlds doesn't actually care whether or not an active community is sustained on the consoles.
TW console developer(s?) ignore obligations as software developers, including maintaining the systems once they are up and running,fixing bugs and glitches which have been ongoing for two years now.
We can assume TW knew the ported version was incomplete and full of bugs and sold it anyway, and continue to sell it despite a plethora of complaints.
If TW is going to continue to collect money from people, there needs to be a standard of quality so consumers are not disappointed with the product; the product being an emulation of the Warband PC equivalent for the console.
Counter Arguments to irresponsibility regarding the community
- Not small company anymore, not 2008 anymore, ‘indie’ (non-official term) used to deflect criticism
https://forums.taleworlds.com/index.php?topic=112960.0
- Medium-sized studio with over 70 people (noted in devblog) = not indie.
- TaleWorlds announced in July 2015 that the game series has sold six million units worldwide, no reason to suggest they can't allocate resources.
https://www.dailysabah.com/technology/2016/02/20/turkish-gamers-and-designers-eye-91-billion-worth-lucrative-market

None of these points justify advertising a sub-par, fragmented version of the original game and then watching as an entire community slowly dies from eating themselves alive.
Other things noted
Misleading illustrations: official console trailer depicts gameplay of a different platform
TW are selling retail copies of this game across Europe, despite all these glitches and poorly optimized features. And why would you even opt for the retail version when the digital version has recurring sales up to 25%.
https://www.amazon.co.uk/Mount-Blade-Warband-Xbox-One/dp/B01FF77O2O
https://www.taleworlds.com/en/Games/Warband/News/156
The state of the console community (both PS4 & Xbox One respectively) is appalling. It’s important to uphold one’s responsibilities not only as a software developer, but as a company as well.Lack of service and horrid quality assurance does little to establish a long-term fan-base which respects the developers/company.
Normally, this would have an adverse effect on a company via their stock prices dropping, but Taleworlds doesn't actually care whether or not an active community is sustained on the consoles.
TW console developer(s?) ignore obligations as software developers, including maintaining the systems once they are up and running,fixing bugs and glitches which have been ongoing for two years now.
We can assume TW knew the ported version was incomplete and full of bugs and sold it anyway, and continue to sell it despite a plethora of complaints.
If TW is going to continue to collect money from people, there needs to be a standard of quality so consumers are not disappointed with the product; the product being an emulation of the Warband PC equivalent for the console.
Counter Arguments to irresponsibility regarding the community
- Bannerlord
- Indie gaming company, therefore resources allocated elsewhere
- Not small company anymore, not 2008 anymore, ‘indie’ (non-official term) used to deflect criticism
https://forums.taleworlds.com/index.php?topic=112960.0
- Medium-sized studio with over 70 people (noted in devblog) = not indie.
- TaleWorlds announced in July 2015 that the game series has sold six million units worldwide, no reason to suggest they can't allocate resources.
https://www.dailysabah.com/technology/2016/02/20/turkish-gamers-and-designers-eye-91-billion-worth-lucrative-market
- An experiment to see the reaction of warband on consoles and if the console community as a whole would take interest in MNB
- Console has a small playerbase
None of these points justify advertising a sub-par, fragmented version of the original game and then watching as an entire community slowly dies from eating themselves alive.
Other things noted
Misleading illustrations: official console trailer depicts gameplay of a different platform
TW are selling retail copies of this game across Europe, despite all these glitches and poorly optimized features. And why would you even opt for the retail version when the digital version has recurring sales up to 25%.
https://www.amazon.co.uk/Mount-Blade-Warband-Xbox-One/dp/B01FF77O2O
https://www.taleworlds.com/en/Games/Warband/News/156





