Majestic7
Veteran
Hello there, didn't find any previos posts on this topic, at least with sensible subject lines stating that.
In my opinion, staying alive in battle is as much matter of luck as that of skill - at least in a mass combat. I think it would be nice to have a small chance for critical hits with various effects. Perhaps some weapons or even a certain skill could increase the chance for a critical - while some armor would protect against them better than others? (this could be done by adding adjectives to armor, perhaps.) Adding a skill for critical hits might make them too powerful though.
Possible effects from criticals:
1. A rider being knocked off his horse. (A slash with a sword at the passing knight snaps the cords holding his saddle in place, or a blow with a hammer simply throws him off his mount.)
2. The hit ignores armor completely or halves it. (A stab with a spear hits by pure luck in a crack between the plates, bypassing the armor completely etc.)
3. The amount of damage is doubled or tripled. Sometimes this might even add to the above, ignoring or halving armor. (A lucky arrow strikes Edward the Gallant straight in to the eye, through eyeslid of his full helm.)
4. Instant kill / knockout. Sounds harsh? Being in a battle is harsh and dangerous. Yes, I think it would be fun if my completely armoured knight would be killed instantly by a rock thrown by a river pirate. That is the stuff heroics are made of. These should be the rarest of critical hits.
5. Equipment damage. This would add some balance to the game as well, due to having a chance for even the best armor and weapons in the game becoming useless. There could be a small chance for the piece of equipment being destroyed - or this could happen only if it was in the worst possible shape. Sure, it would be annoying to the player and take its toll on the loot as well. I like challenges, I think it is just a good thing. (A sea raider whacks a vaegir guard with his two-handed axe, splitting his helmet in two and then doing the same to his head with the next blow.)
6. Temporary blindness. This might be impossible to apply to other than player characters. Such blindness might be explained by variety of things - from blood or sweat pouring in to eyes to a helmet being banged to obscure vision by a strike to the head. After a certain amount of time, the combatant could see again after somehow handling the problem - if he was still alive then.
7. Temporary stun. The naughty river pirate bashes Wilhelm the Red in the groin with his club, causing him to lose focus for a period of time - or that hammer blow in the head really causes some disorientation. While stunned, character could possibly move and block slowly, but nothing else.
( edit - moved number eight to a separate message.)
In my opinion, staying alive in battle is as much matter of luck as that of skill - at least in a mass combat. I think it would be nice to have a small chance for critical hits with various effects. Perhaps some weapons or even a certain skill could increase the chance for a critical - while some armor would protect against them better than others? (this could be done by adding adjectives to armor, perhaps.) Adding a skill for critical hits might make them too powerful though.
Possible effects from criticals:
1. A rider being knocked off his horse. (A slash with a sword at the passing knight snaps the cords holding his saddle in place, or a blow with a hammer simply throws him off his mount.)
2. The hit ignores armor completely or halves it. (A stab with a spear hits by pure luck in a crack between the plates, bypassing the armor completely etc.)
3. The amount of damage is doubled or tripled. Sometimes this might even add to the above, ignoring or halving armor. (A lucky arrow strikes Edward the Gallant straight in to the eye, through eyeslid of his full helm.)
4. Instant kill / knockout. Sounds harsh? Being in a battle is harsh and dangerous. Yes, I think it would be fun if my completely armoured knight would be killed instantly by a rock thrown by a river pirate. That is the stuff heroics are made of. These should be the rarest of critical hits.
5. Equipment damage. This would add some balance to the game as well, due to having a chance for even the best armor and weapons in the game becoming useless. There could be a small chance for the piece of equipment being destroyed - or this could happen only if it was in the worst possible shape. Sure, it would be annoying to the player and take its toll on the loot as well. I like challenges, I think it is just a good thing. (A sea raider whacks a vaegir guard with his two-handed axe, splitting his helmet in two and then doing the same to his head with the next blow.)
6. Temporary blindness. This might be impossible to apply to other than player characters. Such blindness might be explained by variety of things - from blood or sweat pouring in to eyes to a helmet being banged to obscure vision by a strike to the head. After a certain amount of time, the combatant could see again after somehow handling the problem - if he was still alive then.
7. Temporary stun. The naughty river pirate bashes Wilhelm the Red in the groin with his club, causing him to lose focus for a period of time - or that hammer blow in the head really causes some disorientation. While stunned, character could possibly move and block slowly, but nothing else.
( edit - moved number eight to a separate message.)