Crimean Khanate Unit and Nation Guide (Now with Pictures!)

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Cerlin

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Crimean Khanate Unit and Nation Guide

I have spent a lot of time playing the Crimean Khanate and really enjoy their unit selection and flavor compared to the other countries.  They are also the natural underdogs because of large number of arrows and lower numbers of gunpowder units.  Also on the forums I have noticed that many people cannot differentiate between the different units so this is an attempt to help with that.  If anyone has anything to add please post it below.  I will give overall strategy and then break the troops down into general types and then give specific reviews from my own experience. 

Overview:  As a whole, the Crimean Khanate has some solid advantages.  The starting location is good, with only two bordering nations. Its armies are very horse dependent with 9 out of 14 unit types being mounted.  This means if used right they can have a large advantage on the open field.  This is also a weakness when it comes to firearms troops, of which they only have 2, and pure infantry, which they only have one of in their armies.  Some of these deficiencies can be made up with the Tatar mercenaries but national troops will be the focus of this overview. 

The Villiage Troops (or otherwise known as the light troops):

This type of troop is very light, they are generally from the villages and so are cheap to maintain but also die easily, because they are lightly armored. I tend to not use them besides for garrison duty, especially the Kapikulu can be decent in sieges with their bow fire. These troops can also be bought from the commander in groups of 5.

Nomad—


The Nomad is the basic village recruit.  This unit costs no upkeep, can be mounted, and have a bow.  The stats are generally low but they can be decent in combat.  They evolve into the Bajrak and Kapikulu.

Bajrak—


This troop is the lowest tier melee cavalry. Their skill is mediocre and they can die in troves. They have limited usefulness but also very cheap and easy to amass in a short period of time. 

Kapikulu—


The Kapikulu is the basic archer unit of the Khanate.  It has medium stats and generally poor armor.  They tend to be outranged on the battlefield, but in the confines of the castle can prove to be somewhat useful.  They are useable in some situations such as castle defense if you don’t have a lot of money to waste on upkeep.

The Light Cavalry:

These horses are a step up from the previous soldiers, and while they still have very light armor, they have more survivability on the battlefield and are the cheapest horses for your money.  These can also be recruited 5 at a time.  They also ride steppe horses which is a nice advantage.

Oglan—


This is a melee horseman that has some usefulness. It generally sports a lance and shield, which makes it survive a little bit longer.  Decent in a charge, but once it gets caught in the melee it dies much faster.

Jasaq—


The Jasaq is a light, fast, horse archer with medium stats.  They can be amassed quickly and on an open field can do some serious damage with their bows.  I like to use them in my non castle seizing armies. They are very cheap for the damage they can do.

The Line Muskets: Seymen



There is only one soldier in this category, which is the Seymen.  These soldiers have medium statistics, can be recruited pretty easily in groups of 3, and have good survivability.  Compared to most basic muskets, these guys make great walls to protect your superior soldiers.  I have at least 30 of these in every army.  They are a key part of the winning strategy with the Crimeans, and can be cheap to maintain as well.

The Medium Cavalry

These two units keep the speed from earlier horsemen with more survivability.  They have good statistics and are not too expensive to upkeep.  They can be recruited 3 at a time.

Asak-bey—


These are the medium melee cavalry.  They have good stats and good armor, and are fast.  They have a saber and shield normally and can cause some trouble.  Usability is alright but I tend to prefer heavier cavalry.  In my experience they do not do that well on foot.

Mirza Chambul—


The Mizra Chambul are horse archers with steppe horses again, sabers, and bows.  They are statistically much higher than previous ones and are the easiest to amass medium horse archer.  I tend to included these in all my armies because of their field presence and usefulness of bowmen in a siege. I prefer these over the Asak-bey (you can only recruit one from each ‘type’ so these are my choice.)

The Heavy Cavalry: Nokhor.


The Nokhor are the heavy horse of the Crimean Khanate and these are some of my favorite units to use in my army.  They have lances, shields, heavy (ish) armor, fast horses, and high stats (the veterans can get close to 200 in their melee ability.)  They also do very well on foot in defensive situations or in sieges.  I would highly recommend using these with as many veterans as possible. 
The Ottoman Mercenaries: Variety is fun.

This category is the Ottoman troops, and these are where the fun is at.  They have by far the most balanced rifleman of any faction in the Janissary.  Also included is a general horseman, and the only infantry unit recruit-able by the Crimeans. These can be only created 3 at a time and also exclude recruiting the other two so as a rule I get Janissaries to start, but after that I do like the horses and melee to mix it up.  These soldiers are highly recommended.

Janissary—


The Janissary is the best overall troop that the Crimeans can get.  He has a Turkish musket, sword, and light armor, but also very high melee stats with power strike and ironflesh so they can stay alive a long time.  I tend to have equal number Janissary and Seymen and do a double rank so the Seymen can block.  They are key to victory in any long campaign as the Crimean Khanate and are very fun to have in your army.

Cebelu—


This is the Ottoman horse unit and he is very well balanced.  The stats he has are lower than the Nokhor but higher than the medium cavalry.  It is both a melee horse and a horse archer so you can get more out of them.  The Cebelu has very light armor, bow, spear, and shield.  I do not generally use very many of these in my army but they have a niche role if you are trying to construct a versatile horse army.

Azap—


This unit is the infantry unit of the Ottomans and the only one that the Khanate can create.  They have a shield and a sword, but light armor like the Cebelu.  They can be a first good line for your army and also used in castle sieging, but they are generally not worth it in my opinion.  I would prefer to have a Janissary or Celebu over this troop.

The Rare Horses:

I am not sure what the requirement for these two units are, but I have only found them in one city each.  They both have good statistics, can be recruited in groups of 5, and are overall good troops.  Get them when you can. If anyone figures out what the conditions for these are please post it here.

Circassian—


These are well armored horse archers with high levels and skill. They are very strong at both melee and shooting from the horse.  They wear chain armor, have a bow, and a sword.  I take these with me whenever I fight in the field.  If you find a city with them get as many as you can.

Nogai—


These are melee cavalry that at first glance look very light, but looks are deceptive.  They are lighting strikers with all stats well over 100 for melee.  They are very tough and can kill any Cavalry.  They are a great niche troop for anti-cavalry run down.  They also do well in sieges.  Overall, these are recommended.

Conclusion:

I wrote this because I enjoy reading guides about factions in games but they are not always written.  I hope this is a good introduction to the Crimean Khanate and can help outline their basic troop composition and can help people understand them a little better.  I have just completed my first (mostly) successful rebellion against them so I have spent a lot of time both using their troops and fighting against them.  They stand up well to all factions, but I would say have the hardest time with heavily armored opponents such as the Russians and the Swedish, since the arrows do less damage.  The key to beating them is armor, muskets, and discipline.  If you want to win using them you should focus on their strengths.  After you manage to set up 3-5 cities as recruitment areas I believe you can completely stop using mercenaries.  Any comments or things you would like to see added please post about it after. 

Thanks,

Cerlin

p.s. Thanks Ceriy for the idea to add pictures.

Added Notes on faction units:

-These soldiers can only be recruited in Castles/towns, and not villages.
-The equipment these troops have cannot be modified by you.
-Elite troops can only be bought up too 3 at a time, but common soldiers can be bought at up to 5 at a time.
-The required buildings and commanders must be bought in the city for you to recruit the soldier.
-You must be at least a mercenary of the faction to be able to recruit from commander.
-Troops bought from the commander must be picked up after 3-4 days, by clicking on the "I would like to recruit some men." Button.


 
Cerlin 说:
The Rare Horses:
I am not sure what the requirement for these two units are, but I have only found them in one city each.  They both have good statistics, can be recruited in groups of 5, and are overall good troops.  Get them when you can. If anyone figures out what the conditions for these are please post it here.

Circassian—
These are well armored horse archers with high levels and skill. They are very strong at both melee and shooting from the horse.  They wear chain armor, have a bow, and a sword.  I take these with me whenever I fight in the field.  If you find a city with them get as many as you can.

Nogai—
These are melee cavalry that at first glance look very light, but looks are deceptive.  They are lighting strikers with all stats well over 100 for melee.  They are very tough and can kill any Cavalry.  They are a great niche troop for anti-cavalry run down.  They also do well in sieges.  Overall, these are recommended.
Those two are regional units (every faction has some)

Circassian— available only in Crimean cities below Moscovite city of Chercassk.
Nogai— available only in Izmail.
 
No, they only have 2 regional units.

Also, to get Nokhor you need to have ALL of the officers. To get 3 Ottoman units (Janissary, Cebelu, Azap) you need a mercenary captain? in your city.
 
Can you have Janissarys without having a castle? I'm a lord but i can take oglan jasaq etc but janissary.. Help please
 
Are regional units also dependent on a particular faction holding the city? For example, if the Muscovites take over the Crimean Khanate, would you still have the ability to recruit Nokhor, Janissaries, etc...?

And to the OP: Good thread, it's too bad there aren't similar ones for the other factions, since a few of the unit names aren't necessarily that descriptive for an English speaking audience; Pikeman is obvious, but Zolnier isn't (though after encountering some in deserter parties, I found out what they were).
 
Wow, great write-up! Thanks!

My strategies are very similar, if not the same, I've put this up in Strategy forum. But I think it's useful here as well, just to share and get feedback. My biggest trouble is fielding factional armies vs. mercenaries and that the factional army strategy that I use is not as engaging as I'd like.

I. Expensive but very satisfying strategy (Classic Steppe Warfare):

2/3 Tatar mercenary rifleman (armed with bows, sabres and shields AND mounted with horses) - Marksmen group
1/3 Tatar mercenary cavalrymen (armed with bows and lances) - Cavalry group

Spread out my marksmen, advance and rain in arrows at the approaching enemy, when they get close, 2:2 to back away 10 paces, more if need be. Keep doing that tried-and-true feigned retreat until the enemy either breaks into a rout or chases after my Marksmen.

Then, Charge down with Cavalry to mop up the field. But really, with this strategy, most of the damage is dealt by my Marksmen and I lose very few men because the faster rate of bow fire messes up musketmen reloading it seems and my Marksmen really don't get hit back as hard, while mowing down the opposition.

I guess I can convert the above strategy with factional units by replacing the Tatar mercenary riflemen mounted with Mirza Chambul, and the Tatar mercenary cavalrymen with Nokhor. However, since the factional troops are less armored and can not be upgraded with armor, weapons, etc/loadout, they are weaker and die much more than the heavier armored and outfitted mercenary troops. Not to mention, recruiting high-tier faction troops like Mirza Chambul and Nokhor can not be done en masse or in droves, like mercenaries can be recruited.

II. Much cheaper, realistic strategy (Janissary Musketmen)

1/4 Janissaries ('cause they're so difficult to amass ... I only have about 30-40 at any given time) - In special Janissaries group
2/4 Seymen (bulk of my forces for this strategy) - Marksmen group
1/4 Nokhor and Azak-Beys (lancers for mopping up the field) - Cavalry group

Since I place Janissaries in their own group, I make my Marksmen (the Seymen) advance ahead in a line and start shooting at the enemy, while the Janissaries are behind. This way, the more armored Seymen are "protecting" the more difficult to amass Janissaries as body bags lol, unfortunately. So, with these two lines of musketmen, they mow down the opposition quite nicely but much more slowly than arrow fire because of musket reloading. Also, I don't use infantry to defend my musketmen, that could be a nice touch, but I prefer more firepower directed at the enemy ... my lancers are for making sure nothing really engages my musketmen in melee.

Therefore, while this strategy is effective and realistic, I find it less fun than the strategy I outlined above. There's more thrill/excitement of riding down the enemy with sabre and shield or shooting down them with arrows, not knowing when and if a stray bullet will knock me out of the fight lol. It's just with this second, more realistic strategy, the game turns from Mount & Blade to Sit & Wait...

Yeah, and for some reasons Circassians, Cebelu, and Nogai did not strike me as good as Mirza Chambul for the role of heavier horse archer.
 
bloodyspace 说:
Can you have Janissarys without having a castle? I'm a lord but i can take oglan jasaq etc but janissary.. Help please

The answer is yes you can, but it depends on the lords who own the castle. IF they have developed the correct infrastructure then you can take advantage of it.  So it is basically just a waiting game until you can get them. I find in the first 100 days it is much harder to get them, but by the 200s or 300s they are in every single city because they have been fully developed.  It is basically an early game problem.
 
Wheem 说:
Are regional units also dependent on a particular faction holding the city? For example, if the Muscovites take over the Crimean Khanate, would you still have the ability to recruit Nokhor, Janissaries, etc...?

And to the OP: Good thread, it's too bad there aren't similar ones for the other factions, since a few of the unit names aren't necessarily that descriptive for an English speaking audience; Pikeman is obvious, but Zolnier isn't (though after encountering some in deserter parties, I found out what they were).

Thanks! I am glad you like it. I enjoy these type of specific strategy threads too, the key is just to start one up.  The unit variety can be overwhelming at the beginning but I really enjoy it, it makes the game much more diverse on what you can fight and really helps make the factions come alive with personality.

As for your question, In my experience all recruiting is faction specific. So if I have Crimean cities but I am Russian, then I get Russian Troops.  I tested this by rebelling against the Crimeans and then joining the Russian pretender, after I got my new commander I was able to get Russian soldiers in my city, but not all of them.  All of my Cities were either Crimean or Cossack but made Russian Troops.  I think part of recruitment is time based as well.
 
TuranianGhazi 说:
...
I. Expensive but very satisfying strategy (Classic Steppe Warfare):

2/3 Tatar mercenary rifleman (armed with bows, sabres and shields AND mounted with horses) - Marksmen group
1/3 Tatar mercenary cavalrymen (armed with bows and lances) - Cavalry group

...


II. Much cheaper, realistic strategy (Janissary Musketmen)

1/4 Janissaries ('cause they're so difficult to amass ... I only have about 30-40 at any given time) - In special Janissaries group
2/4 Seymen (bulk of my forces for this strategy) - Marksmen group
1/4 Nokhor and Azak-Beys (lancers for mopping up the field) - Cavalry group

...

I paraphrased your quote, but yes I did see your strategy in the other post as I was fighting my campaign, your second style gave me part of my idea.  It is a really solid idea and I think they Seymen have some of the best bullet soak ability of any national riflemen.  I recently started a game as the Swedes on normal difficulty and while their men shoot very well, they do not take a bullet. 

The biggest difference for me though is I tend to have about 50% gunpowder and 50% other, which is normally half melee and half bow.  You are right about the survivability of the faction troops but they are also super cheap and easy to mass after a certain point. Once you have a castle to cash them into and 4 + cities/forts to recruit from (I never rebel too early) then it can be pretty easy to mass them. 

About your bow strategy, I was wondering if you ever tried it with dismounted Mirza Chambul? They have a little less armor but their stats for shooting are MUCH better, they have a really nice rate of fire on foot (for some reason, horse archers are interrupted a lot while mounted and stationary.) I may try that later....

But generally glad you like it! I do like to use Circassians because they have a higher level and better stats than the Mirza Chambul and they are a little harder to get which makes them more rarefied, armor is pretty good too.
 
Can you tell me how can I recruit other troops other than those from the village because for some reason every time I payed the commander for troops those troops are not in my company but I lose money
 
Noveras 说:
Can you tell me how can I recruit other troops other than those from the village because for some reason every time I payed the commander for troops those troops are not in my company but I lose money

You need to go back to the same commander in 3 or 4 days, talk to him again and in his dialog he will say some troops, then click through "I would like to recruit some men." is what the button says, then the solders will Join your army.
 
What nonsense! These forum-regulars seem to always feel the urge to make such pointless charts and walls of text for some self-gratifying purpose.
 
Baronfuming 说:
What nonsense! These forum-regulars seem to always feel the urge to make such pointless charts and walls of text for some self-gratifying purpose.

o_O.....This post actually really help me because I'm playing as Crimean
 
Baronfuming 说:
What nonsense! These forum-regulars seem to always feel the urge to make such pointless charts and walls of text for some self-gratifying purpose.

Yes...having a discussion and helping people is terrible. <sarcastic> If you don't like it you don't have to read it.  :grin:

Noveras 说:
Baronfuming 说:
What nonsense! These forum-regulars seem to always feel the urge to make such pointless charts and walls of text for some self-gratifying purpose.

o_O.....This post actually really help me because I'm playing as Crimean

thanks for the defense! Lets keep discussing the Crimeans.
 
Long Live The Crimean Brotherhood!!! lol

Hey I have one more question, can I change the equipments for troops that I can only hired in towns and fortresses?
 
Noveras 说:
Long Live The Crimean Brotherhood!!! lol

Hey I have one more question, can I change the equipments for troops that I can only hired in towns and fortresses?
No, you can only change equipment of troops hired from mercenary camps.
 
Baronfuming 说:
What nonsense! These forum-regulars seem to always feel the urge to make such pointless charts and walls of text for some self-gratifying purpose.

Cerlin, he may be referring to my post, which is basically a copy from the Strategy forum. I just felt that it belongs here as well. I can sort of see where he's coming from, but still it's rather unwarranted, not to mention rude.

Anyways, back to Crimeans...

Thanks for your feedback, I'm very glad to have these ideas bouncing back and forth. So I need to wait some more to get my 4 towns/fortresses. However, since certain units like Nogai are region-specific, it'll make it more difficult. Janissaries are not right, it's just Commander, Mercenary Commander, right?

Before it was just me tinkering with all these variables in my head to create my ideal factional unit composition army. Also, Jakuta_Khan user is another dude here with whom I've been discussing Crimean strategy.

Interestingly, while he initially sparked the idea for the Janissary Musketmen composition, he now uses almost exclusively an ALL cavalry lancer army - ALL Asak-Beys and Nokhors! He says they've been performing extremely well and while he does lose a few, they quickly wipe the field clean of any resistance.

I'm just at a loss at how he handles Wagon Forts ... lancers or any melee cavalry is notoriously bad at taking those. I bet he'd lose much more troops in such a field battle. And most field battles with an ALL cav force are gonna turn out with the enemy "turtling" into wagon forts, so eliminating or decreasing substantially the field prowess of cavalry.
 
I think having an all melee cavalry army is very doable with the Crimean's.  The abilities and ease of recruitment makes it a prime strategy.  My army now is not 100% horses but I am at about 60%, split between Nohkors and Mirzra Chambuls, the use is both in the field and attacking castles.  I am fighting the swedes now and the infantry they have can be trouble but after a few volleys of arrows and bullets I do not normally have a problem finishing off the muskets and horses. 

Wagon forts can be trouble but that is why you lead your Nokhors into the ramparts yourself with the follow me command. With that I can get at least half of them inside the fort fighting, and in that case I have already won.  Along with that, is the reason I have Mizra Chambuls in my army, the fire support.  They can really kill muskets up close in a fort with their bows.
 
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