First they could make it so it's possible to get minor clans troops, like giving those clans a hideout on the map which refills with troops (and NPCs should they die in battle) in a limited way (to keep them as elite bonus troops). If the player has good enough relations, with the clan they could go their to hire those troops.
Then a similar feature could be introduced for the player : Build your own "hideout" (like in Viking Conquest i think) where you would be able to hire your own designed troops with a three tier system (like for other minor clans). I think having a whole player made culture (which is like 18 different troops) in vanilla would be too far fetched and also cumbersome (18 troops to design individually ...)
Building the hideout and creating/updating the personal troop tree should bear a significant cost (in the 100k range for each) and you would need to provide 1 unit of each armor/weapon you intend to use for your troops (so you can't give them warlord armor if you can't afford warlord armor yourself). Each tier would only be able to use a limited budget as suggested before.
definitely agree with the hideout. A hideout is another feature I highly desire, it would be a great money sink with lots of upgrades, and a bridge between the early/mid game and the late game where you're getting castles. Would also make use of the engineering skill early, which I think is a great idea.
They have got to add build your own hideout ect. The game is not designed for those who want to have a non vasal type campaign, that is disappointing.
yes I really don't enjoy playing as a vassal that much honestly. Just want to do my own thing and shape the world by starting from scratch and creating something awesome.
yes this is an awesome idea. The customized armor should indeed be culture-specific, now this is an amazing addition for immersion and replayability! If I want to make a clan with troops wearing battanian equipment then I need to choose battania culture for that. Makes total senseAnd what if the troops we can customize are limited by their respective stuff?
Say, a city that was conquered in Kuwait territory can only troops with gear that belongs to that culture.
That way we can have customization of troops, and they still keep their cultural aspect
But I can't see why it would be a bad thing to have that option. I can't see how it breaks the little immersion there is in the game at the moment.
The only difference in the cultures in the game are the troops. There is no religion, languages or other differences than that.
Almost every faction already feels the same. Just that we are stuck with how they look or offer.






